C# Class EventSound, Hellbound

Inheritance: MonoBehaviour
Datei anzeigen Open project: Backman/Hellbound Class Usage Examples

Public Properties

Property Type Description
m_Activate bool
m_Examine bool
m_GainFocus bool
m_LoseFocus bool
m_PathActivate string
m_PathExamine string
m_PathGainFocus string
m_PathLoseFocus string
m_PathPickUp string
m_PickUp bool

Property Details

m_Activate public_oe property

public bool m_Activate
return bool

m_Examine public_oe property

public bool m_Examine
return bool

m_GainFocus public_oe property

public bool m_GainFocus
return bool

m_LoseFocus public_oe property

public bool m_LoseFocus
return bool

m_PathActivate public_oe property

public string m_PathActivate
return string

m_PathExamine public_oe property

public string m_PathExamine
return string

m_PathGainFocus public_oe property

public string m_PathGainFocus
return string

m_PathLoseFocus public_oe property

public string m_PathLoseFocus
return string

m_PathPickUp public_oe property

EventSound was written by Anton Thorsell This "Script" is actually just a collection of variables that can (dont dont have to) be attached to interactable objects The Idea with EventSound is that it will be attached to interactable objects and with the help of the bool variables it can figure out what sounds that should be played (the strings) when specific functions are called. (see the script Interactable where the logic is)
public string m_PathPickUp
return string

m_PickUp public_oe property

public bool m_PickUp
return bool