Метод | Описание | |
---|---|---|
CanControl ( ) : bool | ||
DialoguePosition ( ) : UnityEngine | ||
DoFade ( float t ) : void | ||
DoFadeIn ( float t ) : void | ||
DoFadeOut ( float t ) : void | ||
DoMoveIn ( float t ) : void | ||
DoMoveOut ( float t ) : void | ||
GetAcceptPressed ( ) : bool | ||
GetWindowID ( ) : int | ||
InitIn ( ) : void | ||
InitOut ( ) : void | ||
IsAboveVScroll ( Vector2 position, Vector2 sp ) : bool | ||
IsBelowVScroll ( Vector2 position, Vector2 sp ) : bool | ||
IsFadingIn ( ) : bool | ||
IsFadingOut ( ) : bool | ||
IsFocused ( ) : bool | ||
IsInContent ( Vector2 position ) : bool | ||
IsInDrag ( Vector2 position ) : bool | ||
IsInOkButton ( Vector2 position ) : bool | ||
IsInVScroll ( Vector2 position, Vector2 sp ) : bool | ||
IsInWindow ( Vector2 position ) : bool | ||
IsOutDone ( ) : bool | ||
LoadSkins ( ) : void | ||
Preload ( string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar ) : void | ||
Register ( ) : void | ||
Reset ( ) : void | ||
Reset2 ( ) : void | ||
ScrollBoundCheck ( ) : void | ||
SetAcceptPressed ( bool val ) : void | ||
SetBasePosition ( float newX, float newY ) : void | ||
SetFocus ( ) : void | ||
SetOutDone ( ) : void | ||
SetScroll ( float vertical ) : void | ||
Show ( string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar, bool dt ) : void | ||
Tick ( float t ) : void | ||
Unregister ( ) : void |
public IsAboveVScroll ( Vector2 position, Vector2 sp ) : bool | ||
position | Vector2 | |
sp | Vector2 | |
Результат | bool |
public IsBelowVScroll ( Vector2 position, Vector2 sp ) : bool | ||
position | Vector2 | |
sp | Vector2 | |
Результат | bool |
public IsInContent ( Vector2 position ) : bool | ||
position | Vector2 | |
Результат | bool |
public IsInDrag ( Vector2 position ) : bool | ||
position | Vector2 | |
Результат | bool |
public IsInOkButton ( Vector2 position ) : bool | ||
position | Vector2 | |
Результат | bool |
public IsInVScroll ( Vector2 position, Vector2 sp ) : bool | ||
position | Vector2 | |
sp | Vector2 | |
Результат | bool |
public IsInWindow ( Vector2 position ) : bool | ||
position | Vector2 | |
Результат | bool |
public Preload ( string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar ) : void | ||
name | string | |
text | string | |
choices | ChoiceContent, | |
speakerPortrait | SpeakerPortrait, | |
bar | StatusBar, | |
Результат | void |
public SetAcceptPressed ( bool val ) : void | ||
val | bool | |
Результат | void |
public SetBasePosition ( float newX, float newY ) : void | ||
newX | float | |
newY | float | |
Результат | void |
public SetScroll ( float vertical ) : void | ||
vertical | float | |
Результат | void |
public Show ( string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar, bool dt ) : void | ||
name | string | |
text | string | |
choices | ChoiceContent, | |
speakerPortrait | SpeakerPortrait, | |
bar | StatusBar, | |
dt | bool | |
Результат | void |