Method |
Description |
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CanControl ( ) : bool |
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DialoguePosition ( ) : UnityEngine |
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DoFade ( float t ) : void |
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DoFadeIn ( float t ) : void |
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DoFadeOut ( float t ) : void |
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DoMoveIn ( float t ) : void |
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DoMoveOut ( float t ) : void |
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GetAcceptPressed ( ) : bool |
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GetWindowID ( ) : int |
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InitIn ( ) : void |
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InitOut ( ) : void |
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IsAboveVScroll ( Vector2 position, Vector2 sp ) : bool |
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IsBelowVScroll ( Vector2 position, Vector2 sp ) : bool |
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IsFadingIn ( ) : bool |
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IsFadingOut ( ) : bool |
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IsFocused ( ) : bool |
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IsInContent ( Vector2 position ) : bool |
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IsInDrag ( Vector2 position ) : bool |
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IsInOkButton ( Vector2 position ) : bool |
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IsInVScroll ( Vector2 position, Vector2 sp ) : bool |
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IsInWindow ( Vector2 position ) : bool |
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IsOutDone ( ) : bool |
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LoadSkins ( ) : void |
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Preload ( string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar ) : void |
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Register ( ) : void |
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Reset ( ) : void |
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Reset2 ( ) : void |
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ScrollBoundCheck ( ) : void |
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SetAcceptPressed ( bool val ) : void |
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SetBasePosition ( float newX, float newY ) : void |
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SetFocus ( ) : void |
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SetOutDone ( ) : void |
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SetScroll ( float vertical ) : void |
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Show ( string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar, bool dt ) : void |
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Tick ( float t ) : void |
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Unregister ( ) : void |
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