C# Class DialoguePosition, RPGQuest

Exibir arquivo Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
alignCenter bool
alpha float
autoCollapse bool
bgColor Color
boxBounds Rect
boxPadding Vector4
choiceColumns int
choiceDefineWidth bool
choiceInactiveAlpha float
choiceOffsetX float
choicePadding Vector2
choiceWidth float
columnFill ColumnFill
columnSpacing float
contentBounds Rect
contentP2Offset Vector2
currentPos Vector2
destroyTextures bool
dragBounds Rect
fadeIn bool
fadeInInterpolation EaseType
fadeInTime float
fadeOut bool
fadeOutInterpolation EaseType
fadeOutTime float
fgColor Color
focusable bool
hideButton bool
inDone bool
isDragWindow bool
isFading bool
isMoving bool
lineSpacing float
mDistanceX float
mDistanceY float
mInDone bool
mOutDone bool
moveIn bool
moveInInterpolation EaseType
moveInStart Vector2
moveInTime float
moveOut bool
moveOutInterpolation EaseType
moveOutStart Vector2
moveOutTime float
multiLabel MultiLabel,
nameBounds Rect
nameOffset Vector2
namePadding Vector4
nameSkin UnityEngine.GUISkin
nameSkinName string
okButtonBounds Rect
okSkin UnityEngine.GUISkin
okSkinName string
oneline bool
outDone bool
preloaded bool
realID int
scrollBoundBottom float
scrollBoundTop float
scrollPixelVertical float
scrollSize Vector2
scrollViewHeight float
scrollable bool
selectFirst bool
selectSkin UnityEngine.GUISkin
selectSkinName string
shadowOffset Vector2
showBox bool
showNameBox bool
showShadow bool
skin UnityEngine.GUISkin
skinName string
sprite DPSprite,
vScrollBounds Rect
vScrollPixel float
vScrollRatio float
vScrollSize Vector2
vScrollTop float

Public Methods

Method Description
CanControl ( ) : bool
DialoguePosition ( ) : UnityEngine
DoFade ( float t ) : void
DoFadeIn ( float t ) : void
DoFadeOut ( float t ) : void
DoMoveIn ( float t ) : void
DoMoveOut ( float t ) : void
GetAcceptPressed ( ) : bool
GetWindowID ( ) : int
InitIn ( ) : void
InitOut ( ) : void
IsAboveVScroll ( Vector2 position, Vector2 sp ) : bool
IsBelowVScroll ( Vector2 position, Vector2 sp ) : bool
IsFadingIn ( ) : bool
IsFadingOut ( ) : bool
IsFocused ( ) : bool
IsInContent ( Vector2 position ) : bool
IsInDrag ( Vector2 position ) : bool
IsInOkButton ( Vector2 position ) : bool
IsInVScroll ( Vector2 position, Vector2 sp ) : bool
IsInWindow ( Vector2 position ) : bool
IsOutDone ( ) : bool
LoadSkins ( ) : void
Preload ( string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar ) : void
Register ( ) : void
Reset ( ) : void
Reset2 ( ) : void
ScrollBoundCheck ( ) : void
SetAcceptPressed ( bool val ) : void
SetBasePosition ( float newX, float newY ) : void
SetFocus ( ) : void
SetOutDone ( ) : void
SetScroll ( float vertical ) : void
Show ( string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar, bool dt ) : void
Tick ( float t ) : void
Unregister ( ) : void

Method Details

CanControl() public method

public CanControl ( ) : bool
return bool

DialoguePosition() public method

public DialoguePosition ( ) : UnityEngine
return UnityEngine

DoFade() public method

public DoFade ( float t ) : void
t float
return void

DoFadeIn() public method

public DoFadeIn ( float t ) : void
t float
return void

DoFadeOut() public method

public DoFadeOut ( float t ) : void
t float
return void

DoMoveIn() public method

public DoMoveIn ( float t ) : void
t float
return void

DoMoveOut() public method

public DoMoveOut ( float t ) : void
t float
return void

GetAcceptPressed() public method

public GetAcceptPressed ( ) : bool
return bool

GetWindowID() public method

public GetWindowID ( ) : int
return int

InitIn() public method

public InitIn ( ) : void
return void

InitOut() public method

public InitOut ( ) : void
return void

IsAboveVScroll() public method

public IsAboveVScroll ( Vector2 position, Vector2 sp ) : bool
position Vector2
sp Vector2
return bool

IsBelowVScroll() public method

public IsBelowVScroll ( Vector2 position, Vector2 sp ) : bool
position Vector2
sp Vector2
return bool

IsFadingIn() public method

public IsFadingIn ( ) : bool
return bool

IsFadingOut() public method

public IsFadingOut ( ) : bool
return bool

IsFocused() public method

public IsFocused ( ) : bool
return bool

IsInContent() public method

public IsInContent ( Vector2 position ) : bool
position Vector2
return bool

IsInDrag() public method

public IsInDrag ( Vector2 position ) : bool
position Vector2
return bool

IsInOkButton() public method

public IsInOkButton ( Vector2 position ) : bool
position Vector2
return bool

IsInVScroll() public method

public IsInVScroll ( Vector2 position, Vector2 sp ) : bool
position Vector2
sp Vector2
return bool

IsInWindow() public method

public IsInWindow ( Vector2 position ) : bool
position Vector2
return bool

IsOutDone() public method

public IsOutDone ( ) : bool
return bool

LoadSkins() public method

public LoadSkins ( ) : void
return void

Preload() public method

public Preload ( string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar ) : void
name string
text string
choices ChoiceContent,
speakerPortrait SpeakerPortrait,
bar StatusBar,
return void

Register() public method

public Register ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

Reset2() public method

public Reset2 ( ) : void
return void

ScrollBoundCheck() public method

public ScrollBoundCheck ( ) : void
return void

SetAcceptPressed() public method

public SetAcceptPressed ( bool val ) : void
val bool
return void

SetBasePosition() public method

public SetBasePosition ( float newX, float newY ) : void
newX float
newY float
return void

SetFocus() public method

public SetFocus ( ) : void
return void

SetOutDone() public method

public SetOutDone ( ) : void
return void

SetScroll() public method

public SetScroll ( float vertical ) : void
vertical float
return void

Show() public method

public Show ( string name, string text, ChoiceContent, choices, SpeakerPortrait, speakerPortrait, StatusBar, bar, bool dt ) : void
name string
text string
choices ChoiceContent,
speakerPortrait SpeakerPortrait,
bar StatusBar,
dt bool
return void

Tick() public method

public Tick ( float t ) : void
t float
return void

Unregister() public method

public Unregister ( ) : void
return void

Property Details

alignCenter public_oe property

public bool alignCenter
return bool

alpha public_oe property

public float alpha
return float

autoCollapse public_oe property

public bool autoCollapse
return bool

bgColor public_oe property

public Color bgColor
return Color

boxBounds public_oe property

public Rect boxBounds
return Rect

boxPadding public_oe property

public Vector4 boxPadding
return Vector4

choiceColumns public_oe property

public int choiceColumns
return int

choiceDefineWidth public_oe property

public bool choiceDefineWidth
return bool

choiceInactiveAlpha public_oe property

public float choiceInactiveAlpha
return float

choiceOffsetX public_oe property

public float choiceOffsetX
return float

choicePadding public_oe property

public Vector2 choicePadding
return Vector2

choiceWidth public_oe property

public float choiceWidth
return float

columnFill public_oe property

public ColumnFill columnFill
return ColumnFill

columnSpacing public_oe property

public float columnSpacing
return float

contentBounds public_oe property

public Rect contentBounds
return Rect

contentP2Offset public_oe property

public Vector2 contentP2Offset
return Vector2

currentPos public_oe property

public Vector2 currentPos
return Vector2

destroyTextures public_oe property

public bool destroyTextures
return bool

dragBounds public_oe property

public Rect dragBounds
return Rect

fadeIn public_oe property

public bool fadeIn
return bool

fadeInInterpolation public_oe property

public EaseType fadeInInterpolation
return EaseType

fadeInTime public_oe property

public float fadeInTime
return float

fadeOut public_oe property

public bool fadeOut
return bool

fadeOutInterpolation public_oe property

public EaseType fadeOutInterpolation
return EaseType

fadeOutTime public_oe property

public float fadeOutTime
return float

fgColor public_oe property

public Color fgColor
return Color

focusable public_oe property

public bool focusable
return bool

hideButton public_oe property

public bool hideButton
return bool

inDone public_oe property

public bool inDone
return bool

isDragWindow public_oe property

public bool isDragWindow
return bool

isFading public_oe property

public bool isFading
return bool

isMoving public_oe property

public bool isMoving
return bool

lineSpacing public_oe property

public float lineSpacing
return float

mDistanceX public_oe property

public float mDistanceX
return float

mDistanceY public_oe property

public float mDistanceY
return float

mInDone public_oe property

public bool mInDone
return bool

mOutDone public_oe property

public bool mOutDone
return bool

moveIn public_oe property

public bool moveIn
return bool

moveInInterpolation public_oe property

public EaseType moveInInterpolation
return EaseType

moveInStart public_oe property

public Vector2 moveInStart
return Vector2

moveInTime public_oe property

public float moveInTime
return float

moveOut public_oe property

public bool moveOut
return bool

moveOutInterpolation public_oe property

public EaseType moveOutInterpolation
return EaseType

moveOutStart public_oe property

public Vector2 moveOutStart
return Vector2

moveOutTime public_oe property

public float moveOutTime
return float

multiLabel public_oe property

public MultiLabel, multiLabel
return MultiLabel,

nameBounds public_oe property

public Rect nameBounds
return Rect

nameOffset public_oe property

public Vector2 nameOffset
return Vector2

namePadding public_oe property

public Vector4 namePadding
return Vector4

nameSkin public_oe property

public GUISkin,UnityEngine nameSkin
return UnityEngine.GUISkin

nameSkinName public_oe property

public string nameSkinName
return string

okButtonBounds public_oe property

public Rect okButtonBounds
return Rect

okSkin public_oe property

public GUISkin,UnityEngine okSkin
return UnityEngine.GUISkin

okSkinName public_oe property

public string okSkinName
return string

oneline public_oe property

public bool oneline
return bool

outDone public_oe property

public bool outDone
return bool

preloaded public_oe property

public bool preloaded
return bool

realID public_oe property

public int realID
return int

scrollBoundBottom public_oe property

public float scrollBoundBottom
return float

scrollBoundTop public_oe property

public float scrollBoundTop
return float

scrollPixelVertical public_oe property

public float scrollPixelVertical
return float

scrollSize public_oe property

public Vector2 scrollSize
return Vector2

scrollViewHeight public_oe property

public float scrollViewHeight
return float

scrollable public_oe property

public bool scrollable
return bool

selectFirst public_oe property

public bool selectFirst
return bool

selectSkin public_oe property

public GUISkin,UnityEngine selectSkin
return UnityEngine.GUISkin

selectSkinName public_oe property

public string selectSkinName
return string

shadowOffset public_oe property

public Vector2 shadowOffset
return Vector2

showBox public_oe property

public bool showBox
return bool

showNameBox public_oe property

public bool showNameBox
return bool

showShadow public_oe property

public bool showShadow
return bool

skin public_oe property

public GUISkin,UnityEngine skin
return UnityEngine.GUISkin

skinName public_oe property

public string skinName
return string

sprite public_oe property

public DPSprite, sprite
return DPSprite,

vScrollBounds public_oe property

public Rect vScrollBounds
return Rect

vScrollPixel public_oe property

public float vScrollPixel
return float

vScrollRatio public_oe property

public float vScrollRatio
return float

vScrollSize public_oe property

public Vector2 vScrollSize
return Vector2

vScrollTop public_oe property

public float vScrollTop
return float