C# Класс DEBUGPlayerInputController, goalBall

This script will manage all of the inputs for the player for any script that requires player input This is being done so that all player action scripts can be kept on while not having to worry about controlling other players due to network games.
Наследование: MonoBehaviour
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Открытые свойства

Свойство Тип Описание
Catch string
Dive string
LookHorizontal string
LookVertical string
MoveHorizontal string
MoveVertical string
ResetAim string
ResetPosition string
Throw string

Открытые методы

Метод Описание
Start ( ) : void

Initializes the variables and objects that are needed by this script.

Update ( ) : void

Detects when the player uses an input on the controller and sends a message to the scripts that are affected by this change.

Описание методов

Start() публичный Метод

Initializes the variables and objects that are needed by this script.
public Start ( ) : void
Результат void

Update() публичный Метод

Detects when the player uses an input on the controller and sends a message to the scripts that are affected by this change.
public Update ( ) : void
Результат void

Описание свойств

Catch публичное свойство

public string Catch
Результат string

Dive публичное свойство

public string Dive
Результат string

LookHorizontal публичное свойство

public string LookHorizontal
Результат string

LookVertical публичное свойство

public string LookVertical
Результат string

MoveHorizontal публичное свойство

public string MoveHorizontal
Результат string

MoveVertical публичное свойство

public string MoveVertical
Результат string

ResetAim публичное свойство

public string ResetAim
Результат string

ResetPosition публичное свойство

public string ResetPosition
Результат string

Throw публичное свойство

public string Throw
Результат string