C# Class DEBUGPlayerInputController, goalBall

This script will manage all of the inputs for the player for any script that requires player input This is being done so that all player action scripts can be kept on while not having to worry about controlling other players due to network games.
Inheritance: MonoBehaviour
Afficher le fichier Open project: DrexelGoalBall/goalBall

Méthodes publiques

Свойство Type Description
Catch string
Dive string
LookHorizontal string
LookVertical string
MoveHorizontal string
MoveVertical string
ResetAim string
ResetPosition string
Throw string

Méthodes publiques

Méthode Description
Start ( ) : void

Initializes the variables and objects that are needed by this script.

Update ( ) : void

Detects when the player uses an input on the controller and sends a message to the scripts that are affected by this change.

Method Details

Start() public méthode

Initializes the variables and objects that are needed by this script.
public Start ( ) : void
Résultat void

Update() public méthode

Detects when the player uses an input on the controller and sends a message to the scripts that are affected by this change.
public Update ( ) : void
Résultat void

Property Details

Catch public_oe property

public string Catch
Résultat string

Dive public_oe property

public string Dive
Résultat string

LookHorizontal public_oe property

public string LookHorizontal
Résultat string

LookVertical public_oe property

public string LookVertical
Résultat string

MoveHorizontal public_oe property

public string MoveHorizontal
Résultat string

MoveVertical public_oe property

public string MoveVertical
Résultat string

ResetAim public_oe property

public string ResetAim
Résultat string

ResetPosition public_oe property

public string ResetPosition
Résultat string

Throw public_oe property

public string Throw
Résultat string