Метод | Описание | |
---|---|---|
ActivateTargeting ( ) : void | ||
DeactivateTargeting ( ) : void | ||
GetLastTouchedUnit ( ) : ControllableUnit, | ||
HasTouchedControllableUnit ( ) : bool | ||
ReleaseTouchedUnit ( ) : void |
Метод | Описание | |
---|---|---|
Awake ( ) : void | ||
ProcessMouseDown ( Collider hitObject ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public GetLastTouchedUnit ( ) : ControllableUnit, | ||
Результат | ControllableUnit, |
public HasTouchedControllableUnit ( ) : bool | ||
Результат | bool |