Свойство | Тип | Описание | |
---|---|---|---|
Announcer | AchievementAnnouncer |
Метод | Описание | |
---|---|---|
Awake ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
getAchievementsLocked ( ) : List |
||
getAchievementsUnlocked ( ) : List |
||
getAssassin ( ) : bool | ||
getLastNbEnnemyKilled ( ) : int | ||
getNbAssassinKills ( ) : int | ||
getNbEnnemiesKilledPerDuration ( float duration ) : int | ||
getNbKilledBerseker ( ) : int | ||
getNbKilledEnemy ( ) : int | ||
getNbSimultaneouslyKilledEnemy ( ) : int | ||
getPlayerPos ( ) : Vector3 | ||
getSurvivedTime ( ) : float | ||
getTravelledDistance ( ) : float | ||
getUntouchedTime ( ) : float | ||
loadAchievements ( List |
||
refreshListAchievements ( ) : void | ||
setLastNbEnnemyKilled ( int nb ) : void | ||
setNbAssassinKills ( int nb ) : void | ||
setNbKilledBerseker ( int nb ) : void | ||
setNbKilledEnemy ( int nb ) : void | ||
setPause ( bool state ) : void | ||
setPlayerPos ( Vector3 pos ) : void | ||
setTravelledDistance ( float distance ) : void | ||
updateEnnemiesKilledHistorical ( ) : void | ||
updateKills ( ) : void | ||
updateKillsBerseker ( ) : void | ||
updateTimeNotTouched ( float time ) : void | ||
updateTimes ( ) : void | ||
updateTravel ( Vector3 fromWhere, Vector3 to ) : void |
Метод | Описание | |
---|---|---|
isValidDuration ( int index, float duration ) : bool |
public getNbEnnemiesKilledPerDuration ( float duration ) : int | ||
duration | float | |
Результат | int |
public getNbSimultaneouslyKilledEnemy ( ) : int | ||
Результат | int |
public loadAchievements ( List |
||
achievementsGet | List |
|
Результат | void |
public setLastNbEnnemyKilled ( int nb ) : void | ||
nb | int | |
Результат | void |
public setNbAssassinKills ( int nb ) : void | ||
nb | int | |
Результат | void |
public setNbKilledBerseker ( int nb ) : void | ||
nb | int | |
Результат | void |
public setPlayerPos ( Vector3 pos ) : void | ||
pos | Vector3 | |
Результат | void |
public setTravelledDistance ( float distance ) : void | ||
distance | float | |
Результат | void |
public updateEnnemiesKilledHistorical ( ) : void | ||
Результат | void |
public updateTimeNotTouched ( float time ) : void | ||
time | float | |
Результат | void |
public updateTravel ( Vector3 fromWhere, Vector3 to ) : void | ||
fromWhere | Vector3 | |
to | Vector3 | |
Результат | void |