Méthode |
Description |
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Awake ( ) : void |
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Start ( ) : void |
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Update ( ) : void |
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getAchievementsLocked ( ) : List |
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getAchievementsUnlocked ( ) : List |
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getAssassin ( ) : bool |
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getLastNbEnnemyKilled ( ) : int |
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getNbAssassinKills ( ) : int |
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getNbEnnemiesKilledPerDuration ( float duration ) : int |
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getNbKilledBerseker ( ) : int |
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getNbKilledEnemy ( ) : int |
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getNbSimultaneouslyKilledEnemy ( ) : int |
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getPlayerPos ( ) : Vector3 |
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getSurvivedTime ( ) : float |
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getTravelledDistance ( ) : float |
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getUntouchedTime ( ) : float |
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loadAchievements ( List achievementsGet ) : void |
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refreshListAchievements ( ) : void |
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setLastNbEnnemyKilled ( int nb ) : void |
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setNbAssassinKills ( int nb ) : void |
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setNbKilledBerseker ( int nb ) : void |
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setNbKilledEnemy ( int nb ) : void |
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setPause ( bool state ) : void |
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setPlayerPos ( Vector3 pos ) : void |
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setTravelledDistance ( float distance ) : void |
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updateEnnemiesKilledHistorical ( ) : void |
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updateKills ( ) : void |
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updateKillsBerseker ( ) : void |
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updateTimeNotTouched ( float time ) : void |
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updateTimes ( ) : void |
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updateTravel ( Vector3 fromWhere, Vector3 to ) : void |
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