C# (CSharp) Vector.Gpu Namespace

Nested Namespaces

Vector.Gpu.OpenGL

Classes

Name Description
AlphaFunction
BlendFunction
ClipPlane
ColorBuffer Color Buffer Render Target
DepthBuffer Depth Buffer Render Target
DepthFunction
Device

Abstract class Device.

Contains Standard Rendering Methods and State Management.

Fog
FragmentShader
FrameBuffer
GeometryShader
Include
IndexBuffer

IndexBuffer

An IndexBuffer connects vertices into primities

Light
Pass
PolygonMode
Presentation
Program
RenderBuffer Vector.Graphics.RenderBuffer.
Shader

Shader

GLSL Effect wrapper Object.

ShaderBuilder
ShaderCompileResult A Shader Error.
ShaderLibrary Vector Shader Builder. A utility to load Shader source code from a fragmented XML document. Shader source code can be compiled into working programs. See Specification for Format.
Source
State
TextureBase Abstract base class for all textures.
VertexAttributeAttribute Sematic binding for Vertex Structures.
VertexDeclaration

Vertex Declaration

Describes a Vertex

VertexElement

Vertex Element

Describes a Vertex Element within a Sequential Vertex Structure.

VertexShader
VertexStream Intended to aid in the management of multiple vertex streams passed to the device.
ViewPort
WindowsDevice

A Windows Device

A concrete class used specifically for windows.