Vector.Gpu.OpenGL |
Name | Description |
---|---|
AlphaFunction | |
BlendFunction | |
ClipPlane | |
ColorBuffer | Color Buffer Render Target |
DepthBuffer | Depth Buffer Render Target |
DepthFunction | |
Device | Abstract class Device. Contains Standard Rendering Methods and State Management. |
Fog | |
FragmentShader | |
FrameBuffer | |
GeometryShader | |
Include | |
IndexBuffer | IndexBuffer An IndexBuffer connects vertices into primities |
Light | |
Pass | |
PolygonMode | |
Presentation | |
Program | |
RenderBuffer | Vector.Graphics.RenderBuffer. |
Shader | Shader GLSL Effect wrapper Object. |
ShaderBuilder | |
ShaderCompileResult | A Shader Error. |
ShaderLibrary | Vector Shader Builder. A utility to load Shader source code from a fragmented XML document. Shader source code can be compiled into working programs. See Specification for Format. |
Source | |
State | |
TextureBase | Abstract base class for all textures. |
VertexAttributeAttribute | Sematic binding for Vertex Structures. |
VertexDeclaration | Vertex Declaration Describes a Vertex |
VertexElement | Vertex Element Describes a Vertex Element within a Sequential Vertex Structure. |
VertexShader | |
VertexStream | Intended to aid in the management of multiple vertex streams passed to the device. |
ViewPort | |
WindowsDevice | A Windows Device A concrete class used specifically for windows. |