Method | Description | |
---|---|---|
Project ( System.Vector3 source, System.Matrix projection, System.Matrix view, System.Matrix world ) : System.Vector3 | ||
ToString ( ) : string | ||
Unproject ( System.Vector3 source, System.Matrix projection, System.Matrix view, System.Matrix world ) : System.Vector3 | ||
ViewPort ( int x, int y, int width, int height ) : System | ||
ViewPort ( int x, int y, int width, int height, int minZ, int maxZ ) : System |
Method | Description | |
---|---|---|
WithinEpsilon ( float a, float b ) : bool |
public Project ( System.Vector3 source, System.Matrix projection, System.Matrix view, System.Matrix world ) : System.Vector3 | ||
source | System.Vector3 | |
projection | System.Matrix | |
view | System.Matrix | |
world | System.Matrix | |
return | System.Vector3 |
public Unproject ( System.Vector3 source, System.Matrix projection, System.Matrix view, System.Matrix world ) : System.Vector3 | ||
source | System.Vector3 | |
projection | System.Matrix | |
view | System.Matrix | |
world | System.Matrix | |
return | System.Vector3 |
public ViewPort ( int x, int y, int width, int height ) : System | ||
x | int | |
y | int | |
width | int | |
height | int | |
return | System |
public ViewPort ( int x, int y, int width, int height, int minZ, int maxZ ) : System | ||
x | int | |
y | int | |
width | int | |
height | int | |
minZ | int | |
maxZ | int | |
return | System |