Name |
Description |
AbstractAiStateLogic |
|
AbstractSceneLogic |
|
AbstractScriptBehavior |
|
AccountInfo |
玩家账号数据 |
AccountSystem |
|
AiData_ForMoveCommand |
|
AiData_ForPatrolCommand |
|
AiData_General |
|
AiData_Leader |
|
AiLogicManager |
|
AiLogicUtility |
|
AiLogic_Npc_DslLogic |
|
AiLogic_Npc_General |
|
AiLogic_Npc_Leader |
|
AiLogic_Npc_Member |
|
AiPathData |
|
AiStateInfo |
|
AiStoryInstanceInfo |
|
AiSystem |
|
AiViewManager |
|
AiViewModelManager |
|
AiView_NpcGeneral |
|
AssetBundleManager |
|
AttrCalculator |
|
BinaryTable |
|
BinaryTable.FileHeader |
|
BlackBoard |
|
CharacterProperty |
|
CharacterStateUtility |
|
CityRoomInfo |
|
CitySceneInfo |
|
ClientInfo |
|
ClientModule |
|
CombatStatisticInfo |
|
Connector |
|
DataDML |
|
DataSyncUtility |
|
DbThread |
|
DbThreadManager |
|
DefaultMsgHandler |
|
Dispatcher |
|
DslUtility |
|
EnterHandler |
|
EntityController |
|
EntityDrawGizmos |
|
EntityInfo |
|
EntityInfo.AttackerInfo |
|
EntityManager |
|
EntityViewModel |
|
EntityViewModelManager |
|
FriendInfo |
|
GameControler |
|
GameControler.Logger |
|
Geometry |
|
Geometry3D |
|
GfxSkillSenderInfo |
|
GlobalData |
|
GlobalProcessThread |
全局数据(非玩家拥有的数据)处理线程,在这里处理邮件、远征、帮会等数据。 |
GlobalSaveCounter |
|
GlobalVariables |
这里放客户端与服务器存在差异的变量值,供各公共模块使用(如果是各模块所需的逻辑数据,则不要放在这里,独立写读表器)。 |
GuidInfo |
|
GuidSystem |
|
HomePath |
|
ImpactInfo |
|
ItemBag |
|
ItemInfo |
|
JsonGmMessageDispatcher |
|
JsonMessage |
|
JsonMessageHandlerInfo |
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KdObjectTree |
|
KdObjectTree.KdTreeNode |
|
KdTreeObject |
|
KeyString |
|
LogSystem |
|
MailInfo |
|
MailItem |
|
MailState |
|
MailStateInfo |
|
MailSystem |
本邮件系统支持的邮件都是由系统发送,分为2类邮件:全员邮件与个人邮件。 邮件都保存在邮件系统时,不保存到人身上。 全员邮件邮件系统为所有人保存一份,每个人记录已经收取过的全员邮件(邮件打开后点击收取按钮为收取,查看邮件不会收取,通常只有带附件的邮件可以收取)。 |
Md5Utilify |
|
MemberInfo |
|
MerchandiseLogicManager |
|
MovementStateInfo |
|
MovementSystem |
|
Msg_CR_DlgClosedHandler |
|
Msg_CR_GiveUpBattleHandler |
|
Msg_CR_GmCommandHandler |
|
Msg_CR_OperateModeHandler |
|
Msg_CR_QuitHandler |
|
Msg_CR_StopSkillHandler |
|
Msg_CR_UserMoveToPosHandler |
|
NicknameInfo |
|
NicknameSystem |
|
NodeMessage |
|
NodeMessageDispatcher |
|
NodeMessageHandlerInfo |
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NodeMessageInfo |
|
NodeMessageManager |
|
NodeMessageThread |
|
Observer |
|
OperationMeasure |
!!!注意,这个类实例会在多个线程里调用。 |
OperationMeasure.OperationInfo |
|
Platform |
|
PredefinedSkill |
|
ProtoHelper |
|
QueueingThread |
|
QueueingThread.LoginInfo |
|
ResourceReadProxy |
|
Room |
|
RoomManager |
|
RoomPool |
|
RoomThread |
|
SandClockLogicInfo |
|
Scene |
|
Scene.GameTimeUtil |
|
SceneContextInfo |
|
SceneLoadThread |
|
SceneLogicConfig |
|
SceneLogicInfo |
|
SceneLogicInfoManager |
|
SceneLogicManager |
|
SceneLogicSystem |
|
SceneLogicViewManager |
|
SceneLogicViewModelManager |
|
SceneLogicViewModel_General |
|
SceneLogicView_General |
|
SceneLogic_SandClock |
|
SceneLogic_Timeout |
|
ScenePool |
|
SceneProfiler |
|
ServerSkillSystem |
|
ServerSkillSystem.SkillInstanceInfo |
|
ServerSkillSystem.SkillLogicInfo |
|
ServerStorySystem |
|
SkillInfo |
|
SkillStateInfo |
|
SpaceInfoView |
|
SpriteManager |
|
StoryListenFlagUtility |
|
StoryMessageHandler |
|
SwitchDebugHandler |
|
TableAccountWrap |
|
TableActivationCodeWrap |
|
TableConfigUtility |
|
TableGlobalDataWrap |
|
TableGlobalParamWrap |
|
TableGuidWrap |
|
TableMailInfoWrap |
|
TimeSnapshot |
|
TimeUtility |
|
TimeoutLogicInfo |
|
Txt2Binary |
|
UiResourceSystem |
|
UseSkillHandler |
|
User |
|
UserInfo |
|
UserPool |
|
UserProcessScheduler |
玩家数据处理调度器,玩家数据请求将被放到并行的若干个线程里进行处理。 有2类线程: 1、由GetUserThread().QueueAction或DefaultUserThread.QueueAction调用发起的操作,此时执行线程无法指定。 2、调度器内部实例化一个线程,用以进行必须在一个线程里进行的操作。(未对外提供接口,目前假定用于为1中操作需要有序的服务。) |
UserServer |
|
UserThread |
|