Method |
Description |
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AddActiveRoom ( int roomid, int roomthreadindex, bool isFieldScene ) : void |
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AddFieldSceneRoomId ( int sceneId, int roomId ) : void |
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ChangeRoomScene ( int roomid, int sceneId ) : void |
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GetActiveRoomThreadIndex ( int roomid, bool &isFieldThread ) : int |
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GetIdleRoomCount ( ) : int |
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GetIdleThread ( ) : int |
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GetUserCount ( ) : int |
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HandleActiveScene ( Msg_LR_ActiveScene msg, PBChannel channel, int handle, uint seq ) : void |
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HandleChangeScene ( Msg_LR_ChangeScene msg, PBChannel channel, int handle, uint seq ) : void |
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HandleEnterScene ( Msg_LR_EnterScene msg, PBChannel channel, int handle, uint seq ) : void |
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HandleReclaimItem ( Msg_LR_ReclaimItem msg, PBChannel channel, int handle, uint seq ) : void |
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HandleReconnectUser ( Msg_LR_ReconnectUser urMsg, PBChannel channel, int handle, uint seq ) : void |
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HandleRoomStoryMessage ( Msg_LRL_StoryMessage msg, PBChannel channel, int handle, uint seq ) : void |
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HandleUserQuit ( Msg_LR_UserQuit msg, PBChannel channel, int handle, uint seq ) : void |
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HandleUserRelive ( Msg_LR_UserReLive msg, PBChannel channel, int handle, uint seq ) : void |
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Init ( string roomServerName ) : bool |
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PlayerGotoRoom ( User user, int roomId, int targetRoomId ) : void |
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PlayerRequestActiveRoom ( int targetSceneId ) : void |
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PlayerRequestChangeRoom ( int targetSceneId ) : void |
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RegisterMsgHandler ( PBChannel channel ) : void |
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RemoveActiveRoom ( int roomid ) : void |
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RoomManager ( uint maxusernum, uint thread_amount, uint room_amount ) : System |
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RoomManager ( uint maxusernum, uint thread_amount, uint room_amount, uint tick_interval, Connector conn ) : System |
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StartRoomThread ( ) : void |
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StopRoomThread ( ) : void |
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