Method |
Description |
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AddCareList ( EntityInfo info ) : void |
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CalcKillIncome ( EntityInfo npc ) : void |
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CreateEntity ( int unitId, float x, float y, float z, float dir, int camp, int linkId ) : int |
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CreateEntity ( int unitId, float x, float y, float z, float dir, int camp, int linkId, int ai ) : int |
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CreateSceneLogic ( int infoId, int configId, int logicId ) : SceneLogicInfo |
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CreateSceneLogic ( int configId, int logicId ) : int |
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DestroyEntities ( int unit_ids ) : void |
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DestroyEntity ( EntityInfo ni ) : void |
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DestroyEntityById ( int id ) : void |
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DestroySceneLogic ( int id ) : void |
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DestroySceneLogicByConfigId ( int configId ) : void |
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EnterScene ( User newUser ) : void |
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GetBattleNpcCount ( ) : int |
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GetBattleNpcCount ( EntityInfo src, CharacterRelation relation ) : int |
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GetBattleNpcCount ( int campId ) : int |
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GetBattleNpcCount ( int campId, CharacterRelation relation ) : int |
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GetBossCount ( ) : int |
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GetDyingBattleNpcCount ( int campId ) : int |
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GetDyingBattleNpcCount ( int campId, CharacterRelation relation ) : int |
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GetEntityById ( int id ) : EntityInfo |
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GetEntityByUnitId ( int unitId ) : EntityInfo |
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GetNpcCount ( int startUnitId, int endUnitId ) : int |
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GetRoom ( ) : Room |
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GetSceneLogicInfo ( int id ) : SceneLogicInfo |
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GetSceneLogicInfoByConfigId ( int configId ) : SceneLogicInfo |
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IsAllPlayerEntered ( ) : bool |
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LeaveScene ( User user ) : void |
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LoadData ( int resId ) : void |
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LoadObjects ( ) : void |
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NotifyAllObserver ( RoomMessageDefine id, object msg ) : void |
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NotifyAllUser ( RoomMessageDefine id, object msg ) : void |
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NotifyAllUser ( RoomMessageDefine id, object msg, int exceptId ) : void |
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NotifyEnteredUser ( RoomMessageDefine id, object msg ) : void |
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OnCreateEntity ( EntityInfo entity ) : void |
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OnDestroyEntity ( EntityInfo entity ) : void |
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OnEntityKilled ( EntityInfo ni ) : void |
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OnHightlightPrompt ( int userId, string dict, object args ) : void |
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ReloadObjects ( ) : void |
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RemoveCareList ( EntityInfo info ) : void |
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Reset ( ) : void |
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Scene ( ) : System |
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SetRoom ( Room room ) : void |
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SyncForNewObserver ( Observer observer ) : void |
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SyncForNewUser ( User user ) : void |
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SyncSceneObjectsToUser ( User user ) : void |
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SyncUserObjectToOtherUsers ( User user ) : void |
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Tick ( ) : void |
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TryAllKilledOrAllDied ( bool tryAllKilled, bool tryAllDied ) : void |
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UpdateAirWallInfo ( string wallName, bool state ) : void |
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UpdateKillCount ( EntityInfo npc ) : void |
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