C# Class wServer.logic.ConditionalBehavior

Inheritance: BehaviorBase
Exibir arquivo Open project: C453/OryxKingdom

Public Methods

Method Description
Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state ) : void
Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg ) : void
Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg, Player player ) : void
ConditionMeet ( IBehaviorHost host ) : bool

Protected Methods

Method Description
BehaveCore ( BehaviorCondition cond, RealmTime time, object state ) : void
BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg ) : void
BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg, Player player ) : void
ConditionMeetCore ( ) : bool
Taunt ( string txt ) : void

Method Details

Behave() public method

public Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state ) : void
cond BehaviorCondition
host IBehaviorHost
time wServer.realm.RealmTime
state object
return void

Behave() public method

public Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg ) : void
cond BehaviorCondition
host IBehaviorHost
time wServer.realm.RealmTime
state object
msg string
return void

Behave() public method

public Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg, Player player ) : void
cond BehaviorCondition
host IBehaviorHost
time wServer.realm.RealmTime
state object
msg string
player wServer.realm.entities.Player
return void

BehaveCore() protected method

protected BehaveCore ( BehaviorCondition cond, RealmTime time, object state ) : void
cond BehaviorCondition
time wServer.realm.RealmTime
state object
return void

BehaveCore() protected method

protected BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg ) : void
cond BehaviorCondition
time wServer.realm.RealmTime
state object
msg string
return void

BehaveCore() protected method

protected BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg, Player player ) : void
cond BehaviorCondition
time wServer.realm.RealmTime
state object
msg string
player wServer.realm.entities.Player
return void

ConditionMeet() public method

public ConditionMeet ( IBehaviorHost host ) : bool
host IBehaviorHost
return bool

ConditionMeetCore() protected method

protected ConditionMeetCore ( ) : bool
return bool

Taunt() protected method

protected Taunt ( string txt ) : void
txt string
return void