C# Class wServer.logic.ConditionalBehavior

Inheritance: BehaviorBase
Afficher le fichier Open project: C453/OryxKingdom

Méthodes publiques

Méthode Description
Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state ) : void
Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg ) : void
Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg, Player player ) : void
ConditionMeet ( IBehaviorHost host ) : bool

Méthodes protégées

Méthode Description
BehaveCore ( BehaviorCondition cond, RealmTime time, object state ) : void
BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg ) : void
BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg, Player player ) : void
ConditionMeetCore ( ) : bool
Taunt ( string txt ) : void

Method Details

Behave() public méthode

public Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state ) : void
cond BehaviorCondition
host IBehaviorHost
time wServer.realm.RealmTime
state object
Résultat void

Behave() public méthode

public Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg ) : void
cond BehaviorCondition
host IBehaviorHost
time wServer.realm.RealmTime
state object
msg string
Résultat void

Behave() public méthode

public Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg, Player player ) : void
cond BehaviorCondition
host IBehaviorHost
time wServer.realm.RealmTime
state object
msg string
player wServer.realm.entities.Player
Résultat void

BehaveCore() protected méthode

protected BehaveCore ( BehaviorCondition cond, RealmTime time, object state ) : void
cond BehaviorCondition
time wServer.realm.RealmTime
state object
Résultat void

BehaveCore() protected méthode

protected BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg ) : void
cond BehaviorCondition
time wServer.realm.RealmTime
state object
msg string
Résultat void

BehaveCore() protected méthode

protected BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg, Player player ) : void
cond BehaviorCondition
time wServer.realm.RealmTime
state object
msg string
player wServer.realm.entities.Player
Résultat void

ConditionMeet() public méthode

public ConditionMeet ( IBehaviorHost host ) : bool
host IBehaviorHost
Résultat bool

ConditionMeetCore() protected méthode

protected ConditionMeetCore ( ) : bool
Résultat bool

Taunt() protected méthode

protected Taunt ( string txt ) : void
txt string
Résultat void