C# 클래스 wServer.logic.ConditionalBehavior

상속: BehaviorBase
파일 보기 프로젝트 열기: C453/OryxKingdom

공개 메소드들

메소드 설명
Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state ) : void
Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg ) : void
Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg, Player player ) : void
ConditionMeet ( IBehaviorHost host ) : bool

보호된 메소드들

메소드 설명
BehaveCore ( BehaviorCondition cond, RealmTime time, object state ) : void
BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg ) : void
BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg, Player player ) : void
ConditionMeetCore ( ) : bool
Taunt ( string txt ) : void

메소드 상세

Behave() 공개 메소드

public Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state ) : void
cond BehaviorCondition
host IBehaviorHost
time wServer.realm.RealmTime
state object
리턴 void

Behave() 공개 메소드

public Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg ) : void
cond BehaviorCondition
host IBehaviorHost
time wServer.realm.RealmTime
state object
msg string
리턴 void

Behave() 공개 메소드

public Behave ( BehaviorCondition cond, IBehaviorHost host, RealmTime time, object state, string msg, Player player ) : void
cond BehaviorCondition
host IBehaviorHost
time wServer.realm.RealmTime
state object
msg string
player wServer.realm.entities.Player
리턴 void

BehaveCore() 보호된 메소드

protected BehaveCore ( BehaviorCondition cond, RealmTime time, object state ) : void
cond BehaviorCondition
time wServer.realm.RealmTime
state object
리턴 void

BehaveCore() 보호된 메소드

protected BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg ) : void
cond BehaviorCondition
time wServer.realm.RealmTime
state object
msg string
리턴 void

BehaveCore() 보호된 메소드

protected BehaveCore ( BehaviorCondition cond, RealmTime time, object state, string msg, Player player ) : void
cond BehaviorCondition
time wServer.realm.RealmTime
state object
msg string
player wServer.realm.entities.Player
리턴 void

ConditionMeet() 공개 메소드

public ConditionMeet ( IBehaviorHost host ) : bool
host IBehaviorHost
리턴 bool

ConditionMeetCore() 보호된 메소드

protected ConditionMeetCore ( ) : bool
리턴 bool

Taunt() 보호된 메소드

protected Taunt ( string txt ) : void
txt string
리턴 void