C# Class fBaseXtensions.Game.GameCache

Exibir arquivo Open project: herbfunk/Funky

Private Properties

Property Type Description
GetInteractiveCachedObject fBaseXtensions.Cache.Internal.Objects.CacheObject
GoldInactivityTimerTrippedHandler void
OnGameIDChangedHandler void
OnProfileBehaviorChanged void

Public Methods

Method Description
FindActByTownLevelAreaID ( int ID ) : Act

To Find Town Areas

GameCache ( ) : System
GetSNOLevelAreaByWaypointID ( int ID ) : SNOLevelArea
GetWaypointBySNOLevelID ( SNOLevelArea id ) : int
ResetCombatModifiers ( ) : void
ReturnTownRunMovementVector ( TownRunBehavior type, Act act ) : System.Vector3
ReturnTownRunObjectDialogElement ( TownRunBehavior type ) : UIElement
ReturnTownRunObjectSNO ( TownRunBehavior type, Act act ) : int

Private Methods

Method Description
GetInteractiveCachedObject ( Profile type ) : CacheObject
GoldInactivityTimerTrippedHandler ( ) : void
OnGameIDChangedHandler ( ) : void
OnProfileBehaviorChanged ( Profile type ) : void

Method Details

FindActByTownLevelAreaID() public static method

To Find Town Areas
public static FindActByTownLevelAreaID ( int ID ) : Act
ID int
return Act

GameCache() public method

public GameCache ( ) : System
return System

GetSNOLevelAreaByWaypointID() public static method

public static GetSNOLevelAreaByWaypointID ( int ID ) : SNOLevelArea
ID int
return SNOLevelArea

GetWaypointBySNOLevelID() public static method

public static GetWaypointBySNOLevelID ( SNOLevelArea id ) : int
id SNOLevelArea
return int

ResetCombatModifiers() public method

public ResetCombatModifiers ( ) : void
return void

ReturnTownRunMovementVector() public static method

public static ReturnTownRunMovementVector ( TownRunBehavior type, Act act ) : System.Vector3
type TownRunBehavior
act Act
return System.Vector3

ReturnTownRunObjectDialogElement() public static method

public static ReturnTownRunObjectDialogElement ( TownRunBehavior type ) : UIElement
type TownRunBehavior
return UIElement

ReturnTownRunObjectSNO() public static method

public static ReturnTownRunObjectSNO ( TownRunBehavior type, Act act ) : int
type TownRunBehavior
act Act
return int