C# 클래스 fBaseXtensions.Game.GameCache

파일 보기 프로젝트 열기: herbfunk/Funky

Private Properties

프로퍼티 타입 설명
GetInteractiveCachedObject fBaseXtensions.Cache.Internal.Objects.CacheObject
GoldInactivityTimerTrippedHandler void
OnGameIDChangedHandler void
OnProfileBehaviorChanged void

공개 메소드들

메소드 설명
FindActByTownLevelAreaID ( int ID ) : Act

To Find Town Areas

GameCache ( ) : System
GetSNOLevelAreaByWaypointID ( int ID ) : SNOLevelArea
GetWaypointBySNOLevelID ( SNOLevelArea id ) : int
ResetCombatModifiers ( ) : void
ReturnTownRunMovementVector ( TownRunBehavior type, Act act ) : System.Vector3
ReturnTownRunObjectDialogElement ( TownRunBehavior type ) : UIElement
ReturnTownRunObjectSNO ( TownRunBehavior type, Act act ) : int

비공개 메소드들

메소드 설명
GetInteractiveCachedObject ( Profile type ) : CacheObject
GoldInactivityTimerTrippedHandler ( ) : void
OnGameIDChangedHandler ( ) : void
OnProfileBehaviorChanged ( Profile type ) : void

메소드 상세

FindActByTownLevelAreaID() 공개 정적인 메소드

To Find Town Areas
public static FindActByTownLevelAreaID ( int ID ) : Act
ID int
리턴 Act

GameCache() 공개 메소드

public GameCache ( ) : System
리턴 System

GetSNOLevelAreaByWaypointID() 공개 정적인 메소드

public static GetSNOLevelAreaByWaypointID ( int ID ) : SNOLevelArea
ID int
리턴 SNOLevelArea

GetWaypointBySNOLevelID() 공개 정적인 메소드

public static GetWaypointBySNOLevelID ( SNOLevelArea id ) : int
id SNOLevelArea
리턴 int

ResetCombatModifiers() 공개 메소드

public ResetCombatModifiers ( ) : void
리턴 void

ReturnTownRunMovementVector() 공개 정적인 메소드

public static ReturnTownRunMovementVector ( TownRunBehavior type, Act act ) : System.Vector3
type TownRunBehavior
act Act
리턴 System.Vector3

ReturnTownRunObjectDialogElement() 공개 정적인 메소드

public static ReturnTownRunObjectDialogElement ( TownRunBehavior type ) : UIElement
type TownRunBehavior
리턴 UIElement

ReturnTownRunObjectSNO() 공개 정적인 메소드

public static ReturnTownRunObjectSNO ( TownRunBehavior type, Act act ) : int
type TownRunBehavior
act Act
리턴 int