Method | Description | |
---|---|---|
glActiveTexture ( int arg0 ) : void | ||
glAttachShader ( int arg0, int arg1 ) : void | ||
glBindAttribLocation ( int arg0, int arg1, java arg2 ) : void | ||
glBindBuffer ( int arg0, int arg1 ) : void | ||
glBindFramebuffer ( int arg0, int arg1 ) : void | ||
glBindRenderbuffer ( int arg0, int arg1 ) : void | ||
glBindTexture ( int arg0, int arg1 ) : void | ||
glBlendColor ( float arg0, float arg1, float arg2, float arg3 ) : void | ||
glBlendEquation ( int arg0 ) : void | ||
glBlendEquationSeparate ( int arg0, int arg1 ) : void | ||
glBlendFunc ( int arg0, int arg1 ) : void | ||
glBlendFuncSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glBufferData ( int arg0, int arg1, java arg2, int arg3 ) : void | ||
glBufferSubData ( int arg0, int arg1, int arg2, java arg3 ) : void | ||
glCheckFramebufferStatus ( int arg0 ) : int | ||
glClear ( int arg0 ) : void | ||
glClearColor ( float arg0, float arg1, float arg2, float arg3 ) : void | ||
glClearDepthf ( float arg0 ) : void | ||
glClearStencil ( int arg0 ) : void | ||
glColorMask ( bool arg0, bool arg1, bool arg2, bool arg3 ) : void | ||
glCompileShader ( int arg0 ) : void | ||
glCompressedTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java arg7 ) : void | ||
glCompressedTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void | ||
glCopyTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 ) : void | ||
glCopyTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 ) : void | ||
glCreateProgram ( ) : int | ||
glCreateShader ( int arg0 ) : int | ||
glCullFace ( int arg0 ) : void | ||
glDeleteBuffers ( int arg0, int arg1, int arg2 ) : void | ||
glDeleteBuffers ( int arg0, java arg1 ) : void | ||
glDeleteFramebuffers ( int arg0, int arg1, int arg2 ) : void | ||
glDeleteFramebuffers ( int arg0, java arg1 ) : void | ||
glDeleteProgram ( int arg0 ) : void | ||
glDeleteRenderbuffers ( int arg0, int arg1, int arg2 ) : void | ||
glDeleteRenderbuffers ( int arg0, java arg1 ) : void | ||
glDeleteShader ( int arg0 ) : void | ||
glDeleteTextures ( int arg0, int arg1, int arg2 ) : void | ||
glDeleteTextures ( int arg0, java arg1 ) : void | ||
glDepthFunc ( int arg0 ) : void | ||
glDepthMask ( bool arg0 ) : void | ||
glDepthRangef ( float arg0, float arg1 ) : void | ||
glDetachShader ( int arg0, int arg1 ) : void | ||
glDisable ( int arg0 ) : void | ||
glDisableVertexAttribArray ( int arg0 ) : void | ||
glDrawArrays ( int arg0, int arg1, int arg2 ) : void | ||
glDrawElements ( int arg0, int arg1, int arg2, java arg3 ) : void | ||
glEnable ( int arg0 ) : void | ||
glEnableVertexAttribArray ( int arg0 ) : void | ||
glFinish ( ) : void | ||
glFlush ( ) : void | ||
glFramebufferRenderbuffer ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glFramebufferTexture2D ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void | ||
glFrontFace ( int arg0 ) : void | ||
glGenBuffers ( int arg0, int arg1, int arg2 ) : void | ||
glGenBuffers ( int arg0, java arg1 ) : void | ||
glGenFramebuffers ( int arg0, int arg1, int arg2 ) : void | ||
glGenFramebuffers ( int arg0, java arg1 ) : void | ||
glGenRenderbuffers ( int arg0, int arg1, int arg2 ) : void | ||
glGenRenderbuffers ( int arg0, java arg1 ) : void | ||
glGenTextures ( int arg0, int arg1, int arg2 ) : void | ||
glGenTextures ( int arg0, java arg1 ) : void | ||
glGenerateMipmap ( int arg0 ) : void | ||
glGetActiveAttrib ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, byte arg9, int arg10 ) : void | ||
glGetActiveAttrib ( int arg0, int arg1, int arg2, java arg3, java arg4, java arg5, byte arg6 ) : void | ||
glGetActiveUniform ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, byte arg9, int arg10 ) : void | ||
glGetActiveUniform ( int arg0, int arg1, int arg2, java arg3, java arg4, java arg5, byte arg6 ) : void | ||
glGetAttachedShaders ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5 ) : void | ||
glGetAttachedShaders ( int arg0, int arg1, java arg2, java arg3 ) : void | ||
glGetAttribLocation ( int arg0, java arg1 ) : int | ||
glGetBooleanv ( int arg0, bool arg1, int arg2 ) : void | ||
glGetBooleanv ( int arg0, java arg1 ) : void | ||
glGetBufferParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glGetBufferParameteriv ( int arg0, int arg1, java arg2 ) : void | ||
glGetError ( ) : int | ||
glGetFloatv ( int arg0, float arg1, int arg2 ) : void | ||
glGetFloatv ( int arg0, java arg1 ) : void | ||
glGetFramebufferAttachmentParameteriv ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void | ||
glGetFramebufferAttachmentParameteriv ( int arg0, int arg1, int arg2, java arg3 ) : void | ||
glGetIntegerv ( int arg0, int arg1, int arg2 ) : void | ||
glGetIntegerv ( int arg0, java arg1 ) : void | ||
glGetProgramInfoLog ( int arg0 ) : global::java.lang.String | ||
glGetProgramiv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glGetProgramiv ( int arg0, int arg1, java arg2 ) : void | ||
glGetRenderbufferParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glGetRenderbufferParameteriv ( int arg0, int arg1, java arg2 ) : void | ||
glGetShaderInfoLog ( int arg0 ) : global::java.lang.String | ||
glGetShaderPrecisionFormat ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5 ) : void | ||
glGetShaderPrecisionFormat ( int arg0, int arg1, java arg2, java arg3 ) : void | ||
glGetShaderSource ( int arg0, int arg1, int arg2, int arg3, byte arg4, int arg5 ) : void | ||
glGetShaderSource ( int arg0, int arg1, java arg2, byte arg3 ) : void | ||
glGetShaderiv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glGetShaderiv ( int arg0, int arg1, java arg2 ) : void | ||
glGetString ( int arg0 ) : global::java.lang.String | ||
glGetTexParameterfv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
glGetTexParameterfv ( int arg0, int arg1, java arg2 ) : void | ||
glGetTexParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glGetTexParameteriv ( int arg0, int arg1, java arg2 ) : void | ||
glGetUniformLocation ( int arg0, java arg1 ) : int | ||
glGetUniformfv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
glGetUniformfv ( int arg0, int arg1, java arg2 ) : void | ||
glGetUniformiv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glGetUniformiv ( int arg0, int arg1, java arg2 ) : void | ||
glGetVertexAttribfv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
glGetVertexAttribfv ( int arg0, int arg1, java arg2 ) : void | ||
glGetVertexAttribiv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glGetVertexAttribiv ( int arg0, int arg1, java arg2 ) : void | ||
glHint ( int arg0, int arg1 ) : void | ||
glIsBuffer ( int arg0 ) : bool | ||
glIsEnabled ( int arg0 ) : bool | ||
glIsFramebuffer ( int arg0 ) : bool | ||
glIsProgram ( int arg0 ) : bool | ||
glIsRenderbuffer ( int arg0 ) : bool | ||
glIsShader ( int arg0 ) : bool | ||
glIsTexture ( int arg0 ) : bool | ||
glLineWidth ( float arg0 ) : void | ||
glLinkProgram ( int arg0 ) : void | ||
glPixelStorei ( int arg0, int arg1 ) : void | ||
glPolygonOffset ( float arg0, float arg1 ) : void | ||
glReadPixels ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java arg6 ) : void | ||
glReleaseShaderCompiler ( ) : void | ||
glRenderbufferStorage ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glSampleCoverage ( float arg0, bool arg1 ) : void | ||
glScissor ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glShaderBinary ( int arg0, int arg1, int arg2, int arg3, java arg4, int arg5 ) : void | ||
glShaderBinary ( int arg0, java arg1, int arg2, java arg3, int arg4 ) : void | ||
glShaderSource ( int arg0, java arg1 ) : void | ||
glStencilFunc ( int arg0, int arg1, int arg2 ) : void | ||
glStencilFuncSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glStencilMask ( int arg0 ) : void | ||
glStencilMaskSeparate ( int arg0, int arg1 ) : void | ||
glStencilOp ( int arg0, int arg1, int arg2 ) : void | ||
glStencilOpSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void | ||
glTexParameterf ( int arg0, int arg1, float arg2 ) : void | ||
glTexParameterfv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
glTexParameterfv ( int arg0, int arg1, java arg2 ) : void | ||
glTexParameteri ( int arg0, int arg1, int arg2 ) : void | ||
glTexParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glTexParameteriv ( int arg0, int arg1, java arg2 ) : void | ||
glTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void | ||
glUniform1f ( int arg0, float arg1 ) : void | ||
glUniform1fv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
glUniform1fv ( int arg0, int arg1, java arg2 ) : void | ||
glUniform1i ( int arg0, int arg1 ) : void | ||
glUniform1iv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glUniform1iv ( int arg0, int arg1, java arg2 ) : void | ||
glUniform2f ( int arg0, float arg1, float arg2 ) : void | ||
glUniform2fv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
glUniform2fv ( int arg0, int arg1, java arg2 ) : void | ||
glUniform2i ( int arg0, int arg1, int arg2 ) : void | ||
glUniform2iv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glUniform2iv ( int arg0, int arg1, java arg2 ) : void | ||
glUniform3f ( int arg0, float arg1, float arg2, float arg3 ) : void | ||
glUniform3fv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
glUniform3fv ( int arg0, int arg1, java arg2 ) : void | ||
glUniform3i ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glUniform3iv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glUniform3iv ( int arg0, int arg1, java arg2 ) : void | ||
glUniform4f ( int arg0, float arg1, float arg2, float arg3, float arg4 ) : void | ||
glUniform4fv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
glUniform4fv ( int arg0, int arg1, java arg2 ) : void | ||
glUniform4i ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void | ||
glUniform4iv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
glUniform4iv ( int arg0, int arg1, java arg2 ) : void | ||
glUniformMatrix2fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void | ||
glUniformMatrix2fv ( int arg0, int arg1, bool arg2, java arg3 ) : void | ||
glUniformMatrix3fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void | ||
glUniformMatrix3fv ( int arg0, int arg1, bool arg2, java arg3 ) : void | ||
glUniformMatrix4fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void | ||
glUniformMatrix4fv ( int arg0, int arg1, bool arg2, java arg3 ) : void | ||
glUseProgram ( int arg0 ) : void | ||
glValidateProgram ( int arg0 ) : void | ||
glVertexAttrib1f ( int arg0, float arg1 ) : void | ||
glVertexAttrib1fv ( int arg0, float arg1, int arg2 ) : void | ||
glVertexAttrib1fv ( int arg0, java arg1 ) : void | ||
glVertexAttrib2f ( int arg0, float arg1, float arg2 ) : void | ||
glVertexAttrib2fv ( int arg0, float arg1, int arg2 ) : void | ||
glVertexAttrib2fv ( int arg0, java arg1 ) : void | ||
glVertexAttrib3f ( int arg0, float arg1, float arg2, float arg3 ) : void | ||
glVertexAttrib3fv ( int arg0, float arg1, int arg2 ) : void | ||
glVertexAttrib3fv ( int arg0, java arg1 ) : void | ||
glVertexAttrib4f ( int arg0, float arg1, float arg2, float arg3, float arg4 ) : void | ||
glVertexAttrib4fv ( int arg0, float arg1, int arg2 ) : void | ||
glVertexAttrib4fv ( int arg0, java arg1 ) : void | ||
glVertexAttribPointer ( int arg0, int arg1, int arg2, bool arg3, int arg4, java arg5 ) : void | ||
glViewport ( int arg0, int arg1, int arg2, int arg3 ) : void |
Method | Description | |
---|---|---|
GLES20 ( global @__env ) |
Method | Description | |
---|---|---|
GLES20 ( ) |
public static glActiveTexture ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glAttachShader ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glBindAttribLocation ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glBindBuffer ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glBindFramebuffer ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glBindRenderbuffer ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glBindTexture ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glBlendColor ( float arg0, float arg1, float arg2, float arg3 ) : void | ||
arg0 | float | |
arg1 | float | |
arg2 | float | |
arg3 | float | |
return | void |
public static glBlendEquation ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glBlendEquationSeparate ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glBlendFunc ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glBlendFuncSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glBufferData ( int arg0, int arg1, java arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
arg3 | int | |
return | void |
public static glBufferSubData ( int arg0, int arg1, int arg2, java arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | java | |
return | void |
public static glCheckFramebufferStatus ( int arg0 ) : int | ||
arg0 | int | |
return | int |
public static glClearColor ( float arg0, float arg1, float arg2, float arg3 ) : void | ||
arg0 | float | |
arg1 | float | |
arg2 | float | |
arg3 | float | |
return | void |
public static glClearDepthf ( float arg0 ) : void | ||
arg0 | float | |
return | void |
public static glClearStencil ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glColorMask ( bool arg0, bool arg1, bool arg2, bool arg3 ) : void | ||
arg0 | bool | |
arg1 | bool | |
arg2 | bool | |
arg3 | bool | |
return | void |
public static glCompileShader ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glCompressedTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java arg7 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
arg6 | int | |
arg7 | java | |
return | void |
public static glCompressedTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
arg6 | int | |
arg7 | int | |
arg8 | java | |
return | void |
public static glCopyTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
arg6 | int | |
arg7 | int | |
return | void |
public static glCopyTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
arg6 | int | |
arg7 | int | |
return | void |
public static glCreateShader ( int arg0 ) : int | ||
arg0 | int | |
return | int |
public static glDeleteBuffers ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glDeleteBuffers ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glDeleteFramebuffers ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glDeleteFramebuffers ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glDeleteProgram ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glDeleteRenderbuffers ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glDeleteRenderbuffers ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glDeleteShader ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glDeleteTextures ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glDeleteTextures ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glDepthFunc ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glDepthMask ( bool arg0 ) : void | ||
arg0 | bool | |
return | void |
public static glDepthRangef ( float arg0, float arg1 ) : void | ||
arg0 | float | |
arg1 | float | |
return | void |
public static glDetachShader ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glDisableVertexAttribArray ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glDrawArrays ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glDrawElements ( int arg0, int arg1, int arg2, java arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | java | |
return | void |
public static glEnableVertexAttribArray ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glFramebufferRenderbuffer ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glFramebufferTexture2D ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
return | void |
public static glFrontFace ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glGenBuffers ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glGenBuffers ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glGenFramebuffers ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glGenFramebuffers ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glGenRenderbuffers ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glGenRenderbuffers ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glGenTextures ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glGenTextures ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glGenerateMipmap ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glGetActiveAttrib ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, byte arg9, int arg10 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
arg6 | int | |
arg7 | int | |
arg8 | int | |
arg9 | byte | |
arg10 | int | |
return | void |
public static glGetActiveAttrib ( int arg0, int arg1, int arg2, java arg3, java arg4, java arg5, byte arg6 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | java | |
arg4 | java | |
arg5 | java | |
arg6 | byte | |
return | void |
public static glGetActiveUniform ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, byte arg9, int arg10 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
arg6 | int | |
arg7 | int | |
arg8 | int | |
arg9 | byte | |
arg10 | int | |
return | void |
public static glGetActiveUniform ( int arg0, int arg1, int arg2, java arg3, java arg4, java arg5, byte arg6 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | java | |
arg4 | java | |
arg5 | java | |
arg6 | byte | |
return | void |
public static glGetAttachedShaders ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
return | void |
public static glGetAttachedShaders ( int arg0, int arg1, java arg2, java arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
arg3 | java | |
return | void |
public static glGetAttribLocation ( int arg0, java arg1 ) : int | ||
arg0 | int | |
arg1 | java | |
return | int |
public static glGetBooleanv ( int arg0, bool arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | bool | |
arg2 | int | |
return | void |
public static glGetBooleanv ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glGetBufferParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glGetBufferParameteriv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glGetFloatv ( int arg0, float arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | int | |
return | void |
public static glGetFloatv ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glGetFramebufferAttachmentParameteriv ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
return | void |
public static glGetFramebufferAttachmentParameteriv ( int arg0, int arg1, int arg2, java arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | java | |
return | void |
public static glGetIntegerv ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glGetIntegerv ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glGetProgramInfoLog ( int arg0 ) : global::java.lang.String | ||
arg0 | int | |
return | global::java.lang.String |
public static glGetProgramiv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glGetProgramiv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glGetRenderbufferParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glGetRenderbufferParameteriv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glGetShaderInfoLog ( int arg0 ) : global::java.lang.String | ||
arg0 | int | |
return | global::java.lang.String |
public static glGetShaderPrecisionFormat ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
return | void |
public static glGetShaderPrecisionFormat ( int arg0, int arg1, java arg2, java arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
arg3 | java | |
return | void |
public static glGetShaderSource ( int arg0, int arg1, int arg2, int arg3, byte arg4, int arg5 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | byte | |
arg5 | int | |
return | void |
public static glGetShaderSource ( int arg0, int arg1, java arg2, byte arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
arg3 | byte | |
return | void |
public static glGetShaderiv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glGetShaderiv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glGetString ( int arg0 ) : global::java.lang.String | ||
arg0 | int | |
return | global::java.lang.String |
public static glGetTexParameterfv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | float | |
arg3 | int | |
return | void |
public static glGetTexParameterfv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glGetTexParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glGetTexParameteriv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glGetUniformLocation ( int arg0, java arg1 ) : int | ||
arg0 | int | |
arg1 | java | |
return | int |
public static glGetUniformfv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | float | |
arg3 | int | |
return | void |
public static glGetUniformfv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glGetUniformiv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glGetUniformiv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glGetVertexAttribfv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | float | |
arg3 | int | |
return | void |
public static glGetVertexAttribfv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glGetVertexAttribiv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glGetVertexAttribiv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glHint ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glIsEnabled ( int arg0 ) : bool | ||
arg0 | int | |
return | bool |
public static glIsFramebuffer ( int arg0 ) : bool | ||
arg0 | int | |
return | bool |
public static glIsProgram ( int arg0 ) : bool | ||
arg0 | int | |
return | bool |
public static glIsRenderbuffer ( int arg0 ) : bool | ||
arg0 | int | |
return | bool |
public static glIsTexture ( int arg0 ) : bool | ||
arg0 | int | |
return | bool |
public static glLineWidth ( float arg0 ) : void | ||
arg0 | float | |
return | void |
public static glLinkProgram ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glPixelStorei ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glPolygonOffset ( float arg0, float arg1 ) : void | ||
arg0 | float | |
arg1 | float | |
return | void |
public static glReadPixels ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java arg6 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
arg6 | java | |
return | void |
public static glReleaseShaderCompiler ( ) : void | ||
return | void |
public static glRenderbufferStorage ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glSampleCoverage ( float arg0, bool arg1 ) : void | ||
arg0 | float | |
arg1 | bool | |
return | void |
public static glScissor ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glShaderBinary ( int arg0, int arg1, int arg2, int arg3, java arg4, int arg5 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | java | |
arg5 | int | |
return | void |
public static glShaderBinary ( int arg0, java arg1, int arg2, java arg3, int arg4 ) : void | ||
arg0 | int | |
arg1 | java | |
arg2 | int | |
arg3 | java | |
arg4 | int | |
return | void |
public static glShaderSource ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glStencilFunc ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glStencilFuncSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glStencilMask ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glStencilMaskSeparate ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glStencilOp ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glStencilOpSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
arg6 | int | |
arg7 | int | |
arg8 | java | |
return | void |
public static glTexParameterf ( int arg0, int arg1, float arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | float | |
return | void |
public static glTexParameterfv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | float | |
arg3 | int | |
return | void |
public static glTexParameterfv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glTexParameteri ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glTexParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glTexParameteriv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
arg5 | int | |
arg6 | int | |
arg7 | int | |
arg8 | java | |
return | void |
public static glUniform1f ( int arg0, float arg1 ) : void | ||
arg0 | int | |
arg1 | float | |
return | void |
public static glUniform1fv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | float | |
arg3 | int | |
return | void |
public static glUniform1fv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glUniform1i ( int arg0, int arg1 ) : void | ||
arg0 | int | |
arg1 | int | |
return | void |
public static glUniform1iv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glUniform1iv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glUniform2f ( int arg0, float arg1, float arg2 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | float | |
return | void |
public static glUniform2fv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | float | |
arg3 | int | |
return | void |
public static glUniform2fv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glUniform2i ( int arg0, int arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
return | void |
public static glUniform2iv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glUniform2iv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glUniform3f ( int arg0, float arg1, float arg2, float arg3 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | float | |
arg3 | float | |
return | void |
public static glUniform3fv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | float | |
arg3 | int | |
return | void |
public static glUniform3fv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glUniform3i ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glUniform3iv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glUniform3iv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glUniform4f ( int arg0, float arg1, float arg2, float arg3, float arg4 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | float | |
arg3 | float | |
arg4 | float | |
return | void |
public static glUniform4fv ( int arg0, int arg1, float arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | float | |
arg3 | int | |
return | void |
public static glUniform4fv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glUniform4i ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
arg4 | int | |
return | void |
public static glUniform4iv ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |
public static glUniform4iv ( int arg0, int arg1, java arg2 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | java | |
return | void |
public static glUniformMatrix2fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | bool | |
arg3 | float | |
arg4 | int | |
return | void |
public static glUniformMatrix2fv ( int arg0, int arg1, bool arg2, java arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | bool | |
arg3 | java | |
return | void |
public static glUniformMatrix3fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | bool | |
arg3 | float | |
arg4 | int | |
return | void |
public static glUniformMatrix3fv ( int arg0, int arg1, bool arg2, java arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | bool | |
arg3 | java | |
return | void |
public static glUniformMatrix4fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | bool | |
arg3 | float | |
arg4 | int | |
return | void |
public static glUniformMatrix4fv ( int arg0, int arg1, bool arg2, java arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | bool | |
arg3 | java | |
return | void |
public static glUseProgram ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glValidateProgram ( int arg0 ) : void | ||
arg0 | int | |
return | void |
public static glVertexAttrib1f ( int arg0, float arg1 ) : void | ||
arg0 | int | |
arg1 | float | |
return | void |
public static glVertexAttrib1fv ( int arg0, float arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | int | |
return | void |
public static glVertexAttrib1fv ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glVertexAttrib2f ( int arg0, float arg1, float arg2 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | float | |
return | void |
public static glVertexAttrib2fv ( int arg0, float arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | int | |
return | void |
public static glVertexAttrib2fv ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glVertexAttrib3f ( int arg0, float arg1, float arg2, float arg3 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | float | |
arg3 | float | |
return | void |
public static glVertexAttrib3fv ( int arg0, float arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | int | |
return | void |
public static glVertexAttrib3fv ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glVertexAttrib4f ( int arg0, float arg1, float arg2, float arg3, float arg4 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | float | |
arg3 | float | |
arg4 | float | |
return | void |
public static glVertexAttrib4fv ( int arg0, float arg1, int arg2 ) : void | ||
arg0 | int | |
arg1 | float | |
arg2 | int | |
return | void |
public static glVertexAttrib4fv ( int arg0, java arg1 ) : void | ||
arg0 | int | |
arg1 | java | |
return | void |
public static glVertexAttribPointer ( int arg0, int arg1, int arg2, bool arg3, int arg4, java arg5 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | bool | |
arg4 | int | |
arg5 | java | |
return | void |
public static glViewport ( int arg0, int arg1, int arg2, int arg3 ) : void | ||
arg0 | int | |
arg1 | int | |
arg2 | int | |
arg3 | int | |
return | void |