C# Class android.opengl.GLES20

Inheritance: java.lang.Object
Exibir arquivo Open project: JeroMiya/androidmono

Public Methods

Method Description
glActiveTexture ( int arg0 ) : void
glAttachShader ( int arg0, int arg1 ) : void
glBindAttribLocation ( int arg0, int arg1, java arg2 ) : void
glBindBuffer ( int arg0, int arg1 ) : void
glBindFramebuffer ( int arg0, int arg1 ) : void
glBindRenderbuffer ( int arg0, int arg1 ) : void
glBindTexture ( int arg0, int arg1 ) : void
glBlendColor ( float arg0, float arg1, float arg2, float arg3 ) : void
glBlendEquation ( int arg0 ) : void
glBlendEquationSeparate ( int arg0, int arg1 ) : void
glBlendFunc ( int arg0, int arg1 ) : void
glBlendFuncSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void
glBufferData ( int arg0, int arg1, java arg2, int arg3 ) : void
glBufferSubData ( int arg0, int arg1, int arg2, java arg3 ) : void
glCheckFramebufferStatus ( int arg0 ) : int
glClear ( int arg0 ) : void
glClearColor ( float arg0, float arg1, float arg2, float arg3 ) : void
glClearDepthf ( float arg0 ) : void
glClearStencil ( int arg0 ) : void
glColorMask ( bool arg0, bool arg1, bool arg2, bool arg3 ) : void
glCompileShader ( int arg0 ) : void
glCompressedTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java arg7 ) : void
glCompressedTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void
glCopyTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 ) : void
glCopyTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 ) : void
glCreateProgram ( ) : int
glCreateShader ( int arg0 ) : int
glCullFace ( int arg0 ) : void
glDeleteBuffers ( int arg0, int arg1, int arg2 ) : void
glDeleteBuffers ( int arg0, java arg1 ) : void
glDeleteFramebuffers ( int arg0, int arg1, int arg2 ) : void
glDeleteFramebuffers ( int arg0, java arg1 ) : void
glDeleteProgram ( int arg0 ) : void
glDeleteRenderbuffers ( int arg0, int arg1, int arg2 ) : void
glDeleteRenderbuffers ( int arg0, java arg1 ) : void
glDeleteShader ( int arg0 ) : void
glDeleteTextures ( int arg0, int arg1, int arg2 ) : void
glDeleteTextures ( int arg0, java arg1 ) : void
glDepthFunc ( int arg0 ) : void
glDepthMask ( bool arg0 ) : void
glDepthRangef ( float arg0, float arg1 ) : void
glDetachShader ( int arg0, int arg1 ) : void
glDisable ( int arg0 ) : void
glDisableVertexAttribArray ( int arg0 ) : void
glDrawArrays ( int arg0, int arg1, int arg2 ) : void
glDrawElements ( int arg0, int arg1, int arg2, java arg3 ) : void
glEnable ( int arg0 ) : void
glEnableVertexAttribArray ( int arg0 ) : void
glFinish ( ) : void
glFlush ( ) : void
glFramebufferRenderbuffer ( int arg0, int arg1, int arg2, int arg3 ) : void
glFramebufferTexture2D ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void
glFrontFace ( int arg0 ) : void
glGenBuffers ( int arg0, int arg1, int arg2 ) : void
glGenBuffers ( int arg0, java arg1 ) : void
glGenFramebuffers ( int arg0, int arg1, int arg2 ) : void
glGenFramebuffers ( int arg0, java arg1 ) : void
glGenRenderbuffers ( int arg0, int arg1, int arg2 ) : void
glGenRenderbuffers ( int arg0, java arg1 ) : void
glGenTextures ( int arg0, int arg1, int arg2 ) : void
glGenTextures ( int arg0, java arg1 ) : void
glGenerateMipmap ( int arg0 ) : void
glGetActiveAttrib ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, byte arg9, int arg10 ) : void
glGetActiveAttrib ( int arg0, int arg1, int arg2, java arg3, java arg4, java arg5, byte arg6 ) : void
glGetActiveUniform ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, byte arg9, int arg10 ) : void
glGetActiveUniform ( int arg0, int arg1, int arg2, java arg3, java arg4, java arg5, byte arg6 ) : void
glGetAttachedShaders ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5 ) : void
glGetAttachedShaders ( int arg0, int arg1, java arg2, java arg3 ) : void
glGetAttribLocation ( int arg0, java arg1 ) : int
glGetBooleanv ( int arg0, bool arg1, int arg2 ) : void
glGetBooleanv ( int arg0, java arg1 ) : void
glGetBufferParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void
glGetBufferParameteriv ( int arg0, int arg1, java arg2 ) : void
glGetError ( ) : int
glGetFloatv ( int arg0, float arg1, int arg2 ) : void
glGetFloatv ( int arg0, java arg1 ) : void
glGetFramebufferAttachmentParameteriv ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void
glGetFramebufferAttachmentParameteriv ( int arg0, int arg1, int arg2, java arg3 ) : void
glGetIntegerv ( int arg0, int arg1, int arg2 ) : void
glGetIntegerv ( int arg0, java arg1 ) : void
glGetProgramInfoLog ( int arg0 ) : global::java.lang.String
glGetProgramiv ( int arg0, int arg1, int arg2, int arg3 ) : void
glGetProgramiv ( int arg0, int arg1, java arg2 ) : void
glGetRenderbufferParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void
glGetRenderbufferParameteriv ( int arg0, int arg1, java arg2 ) : void
glGetShaderInfoLog ( int arg0 ) : global::java.lang.String
glGetShaderPrecisionFormat ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5 ) : void
glGetShaderPrecisionFormat ( int arg0, int arg1, java arg2, java arg3 ) : void
glGetShaderSource ( int arg0, int arg1, int arg2, int arg3, byte arg4, int arg5 ) : void
glGetShaderSource ( int arg0, int arg1, java arg2, byte arg3 ) : void
glGetShaderiv ( int arg0, int arg1, int arg2, int arg3 ) : void
glGetShaderiv ( int arg0, int arg1, java arg2 ) : void
glGetString ( int arg0 ) : global::java.lang.String
glGetTexParameterfv ( int arg0, int arg1, float arg2, int arg3 ) : void
glGetTexParameterfv ( int arg0, int arg1, java arg2 ) : void
glGetTexParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void
glGetTexParameteriv ( int arg0, int arg1, java arg2 ) : void
glGetUniformLocation ( int arg0, java arg1 ) : int
glGetUniformfv ( int arg0, int arg1, float arg2, int arg3 ) : void
glGetUniformfv ( int arg0, int arg1, java arg2 ) : void
glGetUniformiv ( int arg0, int arg1, int arg2, int arg3 ) : void
glGetUniformiv ( int arg0, int arg1, java arg2 ) : void
glGetVertexAttribfv ( int arg0, int arg1, float arg2, int arg3 ) : void
glGetVertexAttribfv ( int arg0, int arg1, java arg2 ) : void
glGetVertexAttribiv ( int arg0, int arg1, int arg2, int arg3 ) : void
glGetVertexAttribiv ( int arg0, int arg1, java arg2 ) : void
glHint ( int arg0, int arg1 ) : void
glIsBuffer ( int arg0 ) : bool
glIsEnabled ( int arg0 ) : bool
glIsFramebuffer ( int arg0 ) : bool
glIsProgram ( int arg0 ) : bool
glIsRenderbuffer ( int arg0 ) : bool
glIsShader ( int arg0 ) : bool
glIsTexture ( int arg0 ) : bool
glLineWidth ( float arg0 ) : void
glLinkProgram ( int arg0 ) : void
glPixelStorei ( int arg0, int arg1 ) : void
glPolygonOffset ( float arg0, float arg1 ) : void
glReadPixels ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java arg6 ) : void
glReleaseShaderCompiler ( ) : void
glRenderbufferStorage ( int arg0, int arg1, int arg2, int arg3 ) : void
glSampleCoverage ( float arg0, bool arg1 ) : void
glScissor ( int arg0, int arg1, int arg2, int arg3 ) : void
glShaderBinary ( int arg0, int arg1, int arg2, int arg3, java arg4, int arg5 ) : void
glShaderBinary ( int arg0, java arg1, int arg2, java arg3, int arg4 ) : void
glShaderSource ( int arg0, java arg1 ) : void
glStencilFunc ( int arg0, int arg1, int arg2 ) : void
glStencilFuncSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void
glStencilMask ( int arg0 ) : void
glStencilMaskSeparate ( int arg0, int arg1 ) : void
glStencilOp ( int arg0, int arg1, int arg2 ) : void
glStencilOpSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void
glTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void
glTexParameterf ( int arg0, int arg1, float arg2 ) : void
glTexParameterfv ( int arg0, int arg1, float arg2, int arg3 ) : void
glTexParameterfv ( int arg0, int arg1, java arg2 ) : void
glTexParameteri ( int arg0, int arg1, int arg2 ) : void
glTexParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void
glTexParameteriv ( int arg0, int arg1, java arg2 ) : void
glTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void
glUniform1f ( int arg0, float arg1 ) : void
glUniform1fv ( int arg0, int arg1, float arg2, int arg3 ) : void
glUniform1fv ( int arg0, int arg1, java arg2 ) : void
glUniform1i ( int arg0, int arg1 ) : void
glUniform1iv ( int arg0, int arg1, int arg2, int arg3 ) : void
glUniform1iv ( int arg0, int arg1, java arg2 ) : void
glUniform2f ( int arg0, float arg1, float arg2 ) : void
glUniform2fv ( int arg0, int arg1, float arg2, int arg3 ) : void
glUniform2fv ( int arg0, int arg1, java arg2 ) : void
glUniform2i ( int arg0, int arg1, int arg2 ) : void
glUniform2iv ( int arg0, int arg1, int arg2, int arg3 ) : void
glUniform2iv ( int arg0, int arg1, java arg2 ) : void
glUniform3f ( int arg0, float arg1, float arg2, float arg3 ) : void
glUniform3fv ( int arg0, int arg1, float arg2, int arg3 ) : void
glUniform3fv ( int arg0, int arg1, java arg2 ) : void
glUniform3i ( int arg0, int arg1, int arg2, int arg3 ) : void
glUniform3iv ( int arg0, int arg1, int arg2, int arg3 ) : void
glUniform3iv ( int arg0, int arg1, java arg2 ) : void
glUniform4f ( int arg0, float arg1, float arg2, float arg3, float arg4 ) : void
glUniform4fv ( int arg0, int arg1, float arg2, int arg3 ) : void
glUniform4fv ( int arg0, int arg1, java arg2 ) : void
glUniform4i ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void
glUniform4iv ( int arg0, int arg1, int arg2, int arg3 ) : void
glUniform4iv ( int arg0, int arg1, java arg2 ) : void
glUniformMatrix2fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void
glUniformMatrix2fv ( int arg0, int arg1, bool arg2, java arg3 ) : void
glUniformMatrix3fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void
glUniformMatrix3fv ( int arg0, int arg1, bool arg2, java arg3 ) : void
glUniformMatrix4fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void
glUniformMatrix4fv ( int arg0, int arg1, bool arg2, java arg3 ) : void
glUseProgram ( int arg0 ) : void
glValidateProgram ( int arg0 ) : void
glVertexAttrib1f ( int arg0, float arg1 ) : void
glVertexAttrib1fv ( int arg0, float arg1, int arg2 ) : void
glVertexAttrib1fv ( int arg0, java arg1 ) : void
glVertexAttrib2f ( int arg0, float arg1, float arg2 ) : void
glVertexAttrib2fv ( int arg0, float arg1, int arg2 ) : void
glVertexAttrib2fv ( int arg0, java arg1 ) : void
glVertexAttrib3f ( int arg0, float arg1, float arg2, float arg3 ) : void
glVertexAttrib3fv ( int arg0, float arg1, int arg2 ) : void
glVertexAttrib3fv ( int arg0, java arg1 ) : void
glVertexAttrib4f ( int arg0, float arg1, float arg2, float arg3, float arg4 ) : void
glVertexAttrib4fv ( int arg0, float arg1, int arg2 ) : void
glVertexAttrib4fv ( int arg0, java arg1 ) : void
glVertexAttribPointer ( int arg0, int arg1, int arg2, bool arg3, int arg4, java arg5 ) : void
glViewport ( int arg0, int arg1, int arg2, int arg3 ) : void

Protected Methods

Method Description
GLES20 ( global @__env )

Private Methods

Method Description
GLES20 ( )

Method Details

GLES20() protected method

protected GLES20 ( global @__env )
@__env global

glActiveTexture() public static method

public static glActiveTexture ( int arg0 ) : void
arg0 int
return void

glAttachShader() public static method

public static glAttachShader ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glBindAttribLocation() public static method

public static glBindAttribLocation ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glBindBuffer() public static method

public static glBindBuffer ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glBindFramebuffer() public static method

public static glBindFramebuffer ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glBindRenderbuffer() public static method

public static glBindRenderbuffer ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glBindTexture() public static method

public static glBindTexture ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glBlendColor() public static method

public static glBlendColor ( float arg0, float arg1, float arg2, float arg3 ) : void
arg0 float
arg1 float
arg2 float
arg3 float
return void

glBlendEquation() public static method

public static glBlendEquation ( int arg0 ) : void
arg0 int
return void

glBlendEquationSeparate() public static method

public static glBlendEquationSeparate ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glBlendFunc() public static method

public static glBlendFunc ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glBlendFuncSeparate() public static method

public static glBlendFuncSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glBufferData() public static method

public static glBufferData ( int arg0, int arg1, java arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 java
arg3 int
return void

glBufferSubData() public static method

public static glBufferSubData ( int arg0, int arg1, int arg2, java arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 java
return void

glCheckFramebufferStatus() public static method

public static glCheckFramebufferStatus ( int arg0 ) : int
arg0 int
return int

glClear() public static method

public static glClear ( int arg0 ) : void
arg0 int
return void

glClearColor() public static method

public static glClearColor ( float arg0, float arg1, float arg2, float arg3 ) : void
arg0 float
arg1 float
arg2 float
arg3 float
return void

glClearDepthf() public static method

public static glClearDepthf ( float arg0 ) : void
arg0 float
return void

glClearStencil() public static method

public static glClearStencil ( int arg0 ) : void
arg0 int
return void

glColorMask() public static method

public static glColorMask ( bool arg0, bool arg1, bool arg2, bool arg3 ) : void
arg0 bool
arg1 bool
arg2 bool
arg3 bool
return void

glCompileShader() public static method

public static glCompileShader ( int arg0 ) : void
arg0 int
return void

glCompressedTexImage2D() public static method

public static glCompressedTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java arg7 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
arg6 int
arg7 java
return void

glCompressedTexSubImage2D() public static method

public static glCompressedTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
arg6 int
arg7 int
arg8 java
return void

glCopyTexImage2D() public static method

public static glCopyTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
arg6 int
arg7 int
return void

glCopyTexSubImage2D() public static method

public static glCopyTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
arg6 int
arg7 int
return void

glCreateProgram() public static method

public static glCreateProgram ( ) : int
return int

glCreateShader() public static method

public static glCreateShader ( int arg0 ) : int
arg0 int
return int

glCullFace() public static method

public static glCullFace ( int arg0 ) : void
arg0 int
return void

glDeleteBuffers() public static method

public static glDeleteBuffers ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glDeleteBuffers() public static method

public static glDeleteBuffers ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glDeleteFramebuffers() public static method

public static glDeleteFramebuffers ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glDeleteFramebuffers() public static method

public static glDeleteFramebuffers ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glDeleteProgram() public static method

public static glDeleteProgram ( int arg0 ) : void
arg0 int
return void

glDeleteRenderbuffers() public static method

public static glDeleteRenderbuffers ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glDeleteRenderbuffers() public static method

public static glDeleteRenderbuffers ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glDeleteShader() public static method

public static glDeleteShader ( int arg0 ) : void
arg0 int
return void

glDeleteTextures() public static method

public static glDeleteTextures ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glDeleteTextures() public static method

public static glDeleteTextures ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glDepthFunc() public static method

public static glDepthFunc ( int arg0 ) : void
arg0 int
return void

glDepthMask() public static method

public static glDepthMask ( bool arg0 ) : void
arg0 bool
return void

glDepthRangef() public static method

public static glDepthRangef ( float arg0, float arg1 ) : void
arg0 float
arg1 float
return void

glDetachShader() public static method

public static glDetachShader ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glDisable() public static method

public static glDisable ( int arg0 ) : void
arg0 int
return void

glDisableVertexAttribArray() public static method

public static glDisableVertexAttribArray ( int arg0 ) : void
arg0 int
return void

glDrawArrays() public static method

public static glDrawArrays ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glDrawElements() public static method

public static glDrawElements ( int arg0, int arg1, int arg2, java arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 java
return void

glEnable() public static method

public static glEnable ( int arg0 ) : void
arg0 int
return void

glEnableVertexAttribArray() public static method

public static glEnableVertexAttribArray ( int arg0 ) : void
arg0 int
return void

glFinish() public static method

public static glFinish ( ) : void
return void

glFlush() public static method

public static glFlush ( ) : void
return void

glFramebufferRenderbuffer() public static method

public static glFramebufferRenderbuffer ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glFramebufferTexture2D() public static method

public static glFramebufferTexture2D ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
return void

glFrontFace() public static method

public static glFrontFace ( int arg0 ) : void
arg0 int
return void

glGenBuffers() public static method

public static glGenBuffers ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glGenBuffers() public static method

public static glGenBuffers ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glGenFramebuffers() public static method

public static glGenFramebuffers ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glGenFramebuffers() public static method

public static glGenFramebuffers ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glGenRenderbuffers() public static method

public static glGenRenderbuffers ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glGenRenderbuffers() public static method

public static glGenRenderbuffers ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glGenTextures() public static method

public static glGenTextures ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glGenTextures() public static method

public static glGenTextures ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glGenerateMipmap() public static method

public static glGenerateMipmap ( int arg0 ) : void
arg0 int
return void

glGetActiveAttrib() public static method

public static glGetActiveAttrib ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, byte arg9, int arg10 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
arg6 int
arg7 int
arg8 int
arg9 byte
arg10 int
return void

glGetActiveAttrib() public static method

public static glGetActiveAttrib ( int arg0, int arg1, int arg2, java arg3, java arg4, java arg5, byte arg6 ) : void
arg0 int
arg1 int
arg2 int
arg3 java
arg4 java
arg5 java
arg6 byte
return void

glGetActiveUniform() public static method

public static glGetActiveUniform ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, byte arg9, int arg10 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
arg6 int
arg7 int
arg8 int
arg9 byte
arg10 int
return void

glGetActiveUniform() public static method

public static glGetActiveUniform ( int arg0, int arg1, int arg2, java arg3, java arg4, java arg5, byte arg6 ) : void
arg0 int
arg1 int
arg2 int
arg3 java
arg4 java
arg5 java
arg6 byte
return void

glGetAttachedShaders() public static method

public static glGetAttachedShaders ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
return void

glGetAttachedShaders() public static method

public static glGetAttachedShaders ( int arg0, int arg1, java arg2, java arg3 ) : void
arg0 int
arg1 int
arg2 java
arg3 java
return void

glGetAttribLocation() public static method

public static glGetAttribLocation ( int arg0, java arg1 ) : int
arg0 int
arg1 java
return int

glGetBooleanv() public static method

public static glGetBooleanv ( int arg0, bool arg1, int arg2 ) : void
arg0 int
arg1 bool
arg2 int
return void

glGetBooleanv() public static method

public static glGetBooleanv ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glGetBufferParameteriv() public static method

public static glGetBufferParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glGetBufferParameteriv() public static method

public static glGetBufferParameteriv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glGetError() public static method

public static glGetError ( ) : int
return int

glGetFloatv() public static method

public static glGetFloatv ( int arg0, float arg1, int arg2 ) : void
arg0 int
arg1 float
arg2 int
return void

glGetFloatv() public static method

public static glGetFloatv ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glGetFramebufferAttachmentParameteriv() public static method

public static glGetFramebufferAttachmentParameteriv ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
return void

glGetFramebufferAttachmentParameteriv() public static method

public static glGetFramebufferAttachmentParameteriv ( int arg0, int arg1, int arg2, java arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 java
return void

glGetIntegerv() public static method

public static glGetIntegerv ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glGetIntegerv() public static method

public static glGetIntegerv ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glGetProgramInfoLog() public static method

public static glGetProgramInfoLog ( int arg0 ) : global::java.lang.String
arg0 int
return global::java.lang.String

glGetProgramiv() public static method

public static glGetProgramiv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glGetProgramiv() public static method

public static glGetProgramiv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glGetRenderbufferParameteriv() public static method

public static glGetRenderbufferParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glGetRenderbufferParameteriv() public static method

public static glGetRenderbufferParameteriv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glGetShaderInfoLog() public static method

public static glGetShaderInfoLog ( int arg0 ) : global::java.lang.String
arg0 int
return global::java.lang.String

glGetShaderPrecisionFormat() public static method

public static glGetShaderPrecisionFormat ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
return void

glGetShaderPrecisionFormat() public static method

public static glGetShaderPrecisionFormat ( int arg0, int arg1, java arg2, java arg3 ) : void
arg0 int
arg1 int
arg2 java
arg3 java
return void

glGetShaderSource() public static method

public static glGetShaderSource ( int arg0, int arg1, int arg2, int arg3, byte arg4, int arg5 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 byte
arg5 int
return void

glGetShaderSource() public static method

public static glGetShaderSource ( int arg0, int arg1, java arg2, byte arg3 ) : void
arg0 int
arg1 int
arg2 java
arg3 byte
return void

glGetShaderiv() public static method

public static glGetShaderiv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glGetShaderiv() public static method

public static glGetShaderiv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glGetString() public static method

public static glGetString ( int arg0 ) : global::java.lang.String
arg0 int
return global::java.lang.String

glGetTexParameterfv() public static method

public static glGetTexParameterfv ( int arg0, int arg1, float arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 float
arg3 int
return void

glGetTexParameterfv() public static method

public static glGetTexParameterfv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glGetTexParameteriv() public static method

public static glGetTexParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glGetTexParameteriv() public static method

public static glGetTexParameteriv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glGetUniformLocation() public static method

public static glGetUniformLocation ( int arg0, java arg1 ) : int
arg0 int
arg1 java
return int

glGetUniformfv() public static method

public static glGetUniformfv ( int arg0, int arg1, float arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 float
arg3 int
return void

glGetUniformfv() public static method

public static glGetUniformfv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glGetUniformiv() public static method

public static glGetUniformiv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glGetUniformiv() public static method

public static glGetUniformiv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glGetVertexAttribfv() public static method

public static glGetVertexAttribfv ( int arg0, int arg1, float arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 float
arg3 int
return void

glGetVertexAttribfv() public static method

public static glGetVertexAttribfv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glGetVertexAttribiv() public static method

public static glGetVertexAttribiv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glGetVertexAttribiv() public static method

public static glGetVertexAttribiv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glHint() public static method

public static glHint ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glIsBuffer() public static method

public static glIsBuffer ( int arg0 ) : bool
arg0 int
return bool

glIsEnabled() public static method

public static glIsEnabled ( int arg0 ) : bool
arg0 int
return bool

glIsFramebuffer() public static method

public static glIsFramebuffer ( int arg0 ) : bool
arg0 int
return bool

glIsProgram() public static method

public static glIsProgram ( int arg0 ) : bool
arg0 int
return bool

glIsRenderbuffer() public static method

public static glIsRenderbuffer ( int arg0 ) : bool
arg0 int
return bool

glIsShader() public static method

public static glIsShader ( int arg0 ) : bool
arg0 int
return bool

glIsTexture() public static method

public static glIsTexture ( int arg0 ) : bool
arg0 int
return bool

glLineWidth() public static method

public static glLineWidth ( float arg0 ) : void
arg0 float
return void

glLinkProgram() public static method

public static glLinkProgram ( int arg0 ) : void
arg0 int
return void

glPixelStorei() public static method

public static glPixelStorei ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glPolygonOffset() public static method

public static glPolygonOffset ( float arg0, float arg1 ) : void
arg0 float
arg1 float
return void

glReadPixels() public static method

public static glReadPixels ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java arg6 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
arg6 java
return void

glReleaseShaderCompiler() public static method

public static glReleaseShaderCompiler ( ) : void
return void

glRenderbufferStorage() public static method

public static glRenderbufferStorage ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glSampleCoverage() public static method

public static glSampleCoverage ( float arg0, bool arg1 ) : void
arg0 float
arg1 bool
return void

glScissor() public static method

public static glScissor ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glShaderBinary() public static method

public static glShaderBinary ( int arg0, int arg1, int arg2, int arg3, java arg4, int arg5 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 java
arg5 int
return void

glShaderBinary() public static method

public static glShaderBinary ( int arg0, java arg1, int arg2, java arg3, int arg4 ) : void
arg0 int
arg1 java
arg2 int
arg3 java
arg4 int
return void

glShaderSource() public static method

public static glShaderSource ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glStencilFunc() public static method

public static glStencilFunc ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glStencilFuncSeparate() public static method

public static glStencilFuncSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glStencilMask() public static method

public static glStencilMask ( int arg0 ) : void
arg0 int
return void

glStencilMaskSeparate() public static method

public static glStencilMaskSeparate ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glStencilOp() public static method

public static glStencilOp ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glStencilOpSeparate() public static method

public static glStencilOpSeparate ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glTexImage2D() public static method

public static glTexImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
arg6 int
arg7 int
arg8 java
return void

glTexParameterf() public static method

public static glTexParameterf ( int arg0, int arg1, float arg2 ) : void
arg0 int
arg1 int
arg2 float
return void

glTexParameterfv() public static method

public static glTexParameterfv ( int arg0, int arg1, float arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 float
arg3 int
return void

glTexParameterfv() public static method

public static glTexParameterfv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glTexParameteri() public static method

public static glTexParameteri ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glTexParameteriv() public static method

public static glTexParameteriv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glTexParameteriv() public static method

public static glTexParameteriv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glTexSubImage2D() public static method

public static glTexSubImage2D ( int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java arg8 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
arg5 int
arg6 int
arg7 int
arg8 java
return void

glUniform1f() public static method

public static glUniform1f ( int arg0, float arg1 ) : void
arg0 int
arg1 float
return void

glUniform1fv() public static method

public static glUniform1fv ( int arg0, int arg1, float arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 float
arg3 int
return void

glUniform1fv() public static method

public static glUniform1fv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glUniform1i() public static method

public static glUniform1i ( int arg0, int arg1 ) : void
arg0 int
arg1 int
return void

glUniform1iv() public static method

public static glUniform1iv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glUniform1iv() public static method

public static glUniform1iv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glUniform2f() public static method

public static glUniform2f ( int arg0, float arg1, float arg2 ) : void
arg0 int
arg1 float
arg2 float
return void

glUniform2fv() public static method

public static glUniform2fv ( int arg0, int arg1, float arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 float
arg3 int
return void

glUniform2fv() public static method

public static glUniform2fv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glUniform2i() public static method

public static glUniform2i ( int arg0, int arg1, int arg2 ) : void
arg0 int
arg1 int
arg2 int
return void

glUniform2iv() public static method

public static glUniform2iv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glUniform2iv() public static method

public static glUniform2iv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glUniform3f() public static method

public static glUniform3f ( int arg0, float arg1, float arg2, float arg3 ) : void
arg0 int
arg1 float
arg2 float
arg3 float
return void

glUniform3fv() public static method

public static glUniform3fv ( int arg0, int arg1, float arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 float
arg3 int
return void

glUniform3fv() public static method

public static glUniform3fv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glUniform3i() public static method

public static glUniform3i ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glUniform3iv() public static method

public static glUniform3iv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glUniform3iv() public static method

public static glUniform3iv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glUniform4f() public static method

public static glUniform4f ( int arg0, float arg1, float arg2, float arg3, float arg4 ) : void
arg0 int
arg1 float
arg2 float
arg3 float
arg4 float
return void

glUniform4fv() public static method

public static glUniform4fv ( int arg0, int arg1, float arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 float
arg3 int
return void

glUniform4fv() public static method

public static glUniform4fv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glUniform4i() public static method

public static glUniform4i ( int arg0, int arg1, int arg2, int arg3, int arg4 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
arg4 int
return void

glUniform4iv() public static method

public static glUniform4iv ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void

glUniform4iv() public static method

public static glUniform4iv ( int arg0, int arg1, java arg2 ) : void
arg0 int
arg1 int
arg2 java
return void

glUniformMatrix2fv() public static method

public static glUniformMatrix2fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void
arg0 int
arg1 int
arg2 bool
arg3 float
arg4 int
return void

glUniformMatrix2fv() public static method

public static glUniformMatrix2fv ( int arg0, int arg1, bool arg2, java arg3 ) : void
arg0 int
arg1 int
arg2 bool
arg3 java
return void

glUniformMatrix3fv() public static method

public static glUniformMatrix3fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void
arg0 int
arg1 int
arg2 bool
arg3 float
arg4 int
return void

glUniformMatrix3fv() public static method

public static glUniformMatrix3fv ( int arg0, int arg1, bool arg2, java arg3 ) : void
arg0 int
arg1 int
arg2 bool
arg3 java
return void

glUniformMatrix4fv() public static method

public static glUniformMatrix4fv ( int arg0, int arg1, bool arg2, float arg3, int arg4 ) : void
arg0 int
arg1 int
arg2 bool
arg3 float
arg4 int
return void

glUniformMatrix4fv() public static method

public static glUniformMatrix4fv ( int arg0, int arg1, bool arg2, java arg3 ) : void
arg0 int
arg1 int
arg2 bool
arg3 java
return void

glUseProgram() public static method

public static glUseProgram ( int arg0 ) : void
arg0 int
return void

glValidateProgram() public static method

public static glValidateProgram ( int arg0 ) : void
arg0 int
return void

glVertexAttrib1f() public static method

public static glVertexAttrib1f ( int arg0, float arg1 ) : void
arg0 int
arg1 float
return void

glVertexAttrib1fv() public static method

public static glVertexAttrib1fv ( int arg0, float arg1, int arg2 ) : void
arg0 int
arg1 float
arg2 int
return void

glVertexAttrib1fv() public static method

public static glVertexAttrib1fv ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glVertexAttrib2f() public static method

public static glVertexAttrib2f ( int arg0, float arg1, float arg2 ) : void
arg0 int
arg1 float
arg2 float
return void

glVertexAttrib2fv() public static method

public static glVertexAttrib2fv ( int arg0, float arg1, int arg2 ) : void
arg0 int
arg1 float
arg2 int
return void

glVertexAttrib2fv() public static method

public static glVertexAttrib2fv ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glVertexAttrib3f() public static method

public static glVertexAttrib3f ( int arg0, float arg1, float arg2, float arg3 ) : void
arg0 int
arg1 float
arg2 float
arg3 float
return void

glVertexAttrib3fv() public static method

public static glVertexAttrib3fv ( int arg0, float arg1, int arg2 ) : void
arg0 int
arg1 float
arg2 int
return void

glVertexAttrib3fv() public static method

public static glVertexAttrib3fv ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glVertexAttrib4f() public static method

public static glVertexAttrib4f ( int arg0, float arg1, float arg2, float arg3, float arg4 ) : void
arg0 int
arg1 float
arg2 float
arg3 float
arg4 float
return void

glVertexAttrib4fv() public static method

public static glVertexAttrib4fv ( int arg0, float arg1, int arg2 ) : void
arg0 int
arg1 float
arg2 int
return void

glVertexAttrib4fv() public static method

public static glVertexAttrib4fv ( int arg0, java arg1 ) : void
arg0 int
arg1 java
return void

glVertexAttribPointer() public static method

public static glVertexAttribPointer ( int arg0, int arg1, int arg2, bool arg3, int arg4, java arg5 ) : void
arg0 int
arg1 int
arg2 int
arg3 bool
arg4 int
arg5 java
return void

glViewport() public static method

public static glViewport ( int arg0, int arg1, int arg2, int arg3 ) : void
arg0 int
arg1 int
arg2 int
arg3 int
return void