C# Class andengine.opengl.texture.TextureManager

Exibir arquivo Open project: jamesburton/AndEngine.net

Public Methods

Method Description
loadTexture ( Texture pTexture ) : bool
loadTextures ( ) : void
reloadTextures ( ) : void
unloadTexture ( Texture pTexture ) : bool
updateTextures ( Javax.Microedition.Khronos.Opengles.IGL10 pGL ) : void
uploadTextures ( ) : void

Protected Methods

Method Description
clear ( ) : void

Method Details

clear() protected method

protected clear ( ) : void
return void

loadTexture() public method

public loadTexture ( Texture pTexture ) : bool
pTexture Texture
return bool

loadTextures() public method

public loadTextures ( ) : void
return void

reloadTextures() public method

public reloadTextures ( ) : void
return void

unloadTexture() public method

public unloadTexture ( Texture pTexture ) : bool
pTexture Texture
return bool

updateTextures() public method

public updateTextures ( Javax.Microedition.Khronos.Opengles.IGL10 pGL ) : void
pGL Javax.Microedition.Khronos.Opengles.IGL10
return void

uploadTextures() public method

public uploadTextures ( ) : void
return void