Property | Type | Description | |
---|---|---|---|
GamePadWasConnected | bool[] |
Method | Description | |
---|---|---|
FlxGamepad ( ) : Microsoft.Xna.Framework | ||
isButtonDown ( Buttons button ) : bool | ||
isButtonDown ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool | ||
isMenuCancel ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool | ||
isMenuDown ( PlayerIndex controllingPlayer ) : bool | ||
isMenuLeft ( PlayerIndex controllingPlayer ) : bool | ||
isMenuRight ( PlayerIndex controllingPlayer ) : bool | ||
isMenuSelect ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool | ||
isMenuUp ( PlayerIndex controllingPlayer ) : bool | ||
isNewButtonPress ( Buttons button ) : bool | ||
isNewButtonPress ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool | ||
isNewButtonRelease ( Buttons button ) : bool | ||
isNewButtonRelease ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool | ||
isNewThumbstickDown ( PlayerIndex controllingPlayer ) : bool | ||
isNewThumbstickLeft ( PlayerIndex controllingPlayer ) : bool | ||
isNewThumbstickRight ( PlayerIndex controllingPlayer ) : bool | ||
isNewThumbstickUp ( PlayerIndex controllingPlayer ) : bool | ||
isPauseGame ( PlayerIndex controllingPlayer ) : bool | ||
reset ( ) : void | ||
update ( ) : void |
public FlxGamepad ( ) : Microsoft.Xna.Framework | ||
return | Microsoft.Xna.Framework |
public isButtonDown ( Buttons button ) : bool | ||
button | Buttons | |
return | bool |
public isButtonDown ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool | ||
button | Buttons | |
controllingPlayer | PlayerIndex | |
playerIndex | PlayerIndex | |
return | bool |
public isMenuCancel ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool | ||
controllingPlayer | PlayerIndex | |
playerIndex | PlayerIndex | |
return | bool |
public isMenuDown ( PlayerIndex controllingPlayer ) : bool | ||
controllingPlayer | PlayerIndex | |
return | bool |
public isMenuLeft ( PlayerIndex controllingPlayer ) : bool | ||
controllingPlayer | PlayerIndex | |
return | bool |
public isMenuRight ( PlayerIndex controllingPlayer ) : bool | ||
controllingPlayer | PlayerIndex | |
return | bool |
public isMenuSelect ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool | ||
controllingPlayer | PlayerIndex | |
playerIndex | PlayerIndex | |
return | bool |
public isMenuUp ( PlayerIndex controllingPlayer ) : bool | ||
controllingPlayer | PlayerIndex | |
return | bool |
public isNewButtonPress ( Buttons button ) : bool | ||
button | Buttons | |
return | bool |
public isNewButtonPress ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool | ||
button | Buttons | |
controllingPlayer | PlayerIndex | |
playerIndex | PlayerIndex | |
return | bool |
public isNewButtonRelease ( Buttons button ) : bool | ||
button | Buttons | |
return | bool |
public isNewButtonRelease ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool | ||
button | Buttons | |
controllingPlayer | PlayerIndex | |
playerIndex | PlayerIndex | |
return | bool |
public isNewThumbstickDown ( PlayerIndex controllingPlayer ) : bool | ||
controllingPlayer | PlayerIndex | |
return | bool |
public isNewThumbstickLeft ( PlayerIndex controllingPlayer ) : bool | ||
controllingPlayer | PlayerIndex | |
return | bool |
public isNewThumbstickRight ( PlayerIndex controllingPlayer ) : bool | ||
controllingPlayer | PlayerIndex | |
return | bool |
public isNewThumbstickUp ( PlayerIndex controllingPlayer ) : bool | ||
controllingPlayer | PlayerIndex | |
return | bool |
public isPauseGame ( PlayerIndex controllingPlayer ) : bool | ||
controllingPlayer | PlayerIndex | |
return | bool |