C# Class XnaFlixel.data.FlxGamepad

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Méthodes publiques

Свойство Type Description
GamePadWasConnected bool[]

Méthodes publiques

Méthode Description
FlxGamepad ( ) : Microsoft.Xna.Framework
isButtonDown ( Buttons button ) : bool
isButtonDown ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
isMenuCancel ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
isMenuDown ( PlayerIndex controllingPlayer ) : bool
isMenuLeft ( PlayerIndex controllingPlayer ) : bool
isMenuRight ( PlayerIndex controllingPlayer ) : bool
isMenuSelect ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
isMenuUp ( PlayerIndex controllingPlayer ) : bool
isNewButtonPress ( Buttons button ) : bool
isNewButtonPress ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
isNewButtonRelease ( Buttons button ) : bool
isNewButtonRelease ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
isNewThumbstickDown ( PlayerIndex controllingPlayer ) : bool
isNewThumbstickLeft ( PlayerIndex controllingPlayer ) : bool
isNewThumbstickRight ( PlayerIndex controllingPlayer ) : bool
isNewThumbstickUp ( PlayerIndex controllingPlayer ) : bool
isPauseGame ( PlayerIndex controllingPlayer ) : bool
reset ( ) : void
update ( ) : void

Method Details

FlxGamepad() public méthode

public FlxGamepad ( ) : Microsoft.Xna.Framework
Résultat Microsoft.Xna.Framework

isButtonDown() public méthode

public isButtonDown ( Buttons button ) : bool
button Buttons
Résultat bool

isButtonDown() public méthode

public isButtonDown ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
button Buttons
controllingPlayer PlayerIndex
playerIndex PlayerIndex
Résultat bool

isMenuCancel() public méthode

public isMenuCancel ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
controllingPlayer PlayerIndex
playerIndex PlayerIndex
Résultat bool

isMenuDown() public méthode

public isMenuDown ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
Résultat bool

isMenuLeft() public méthode

public isMenuLeft ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
Résultat bool

isMenuRight() public méthode

public isMenuRight ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
Résultat bool

isMenuSelect() public méthode

public isMenuSelect ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
controllingPlayer PlayerIndex
playerIndex PlayerIndex
Résultat bool

isMenuUp() public méthode

public isMenuUp ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
Résultat bool

isNewButtonPress() public méthode

public isNewButtonPress ( Buttons button ) : bool
button Buttons
Résultat bool

isNewButtonPress() public méthode

public isNewButtonPress ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
button Buttons
controllingPlayer PlayerIndex
playerIndex PlayerIndex
Résultat bool

isNewButtonRelease() public méthode

public isNewButtonRelease ( Buttons button ) : bool
button Buttons
Résultat bool

isNewButtonRelease() public méthode

public isNewButtonRelease ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
button Buttons
controllingPlayer PlayerIndex
playerIndex PlayerIndex
Résultat bool

isNewThumbstickDown() public méthode

public isNewThumbstickDown ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
Résultat bool

isNewThumbstickLeft() public méthode

public isNewThumbstickLeft ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
Résultat bool

isNewThumbstickRight() public méthode

public isNewThumbstickRight ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
Résultat bool

isNewThumbstickUp() public méthode

public isNewThumbstickUp ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
Résultat bool

isPauseGame() public méthode

public isPauseGame ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
Résultat bool

reset() public méthode

public reset ( ) : void
Résultat void

update() public méthode

public update ( ) : void
Résultat void

Property Details

GamePadWasConnected public_oe property

public bool[] GamePadWasConnected
Résultat bool[]