C# 클래스 XnaFlixel.data.FlxGamepad

파일 보기 프로젝트 열기: jsbeckr/XnaFlixel

공개 프로퍼티들

프로퍼티 타입 설명
GamePadWasConnected bool[]

공개 메소드들

메소드 설명
FlxGamepad ( ) : Microsoft.Xna.Framework
isButtonDown ( Buttons button ) : bool
isButtonDown ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
isMenuCancel ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
isMenuDown ( PlayerIndex controllingPlayer ) : bool
isMenuLeft ( PlayerIndex controllingPlayer ) : bool
isMenuRight ( PlayerIndex controllingPlayer ) : bool
isMenuSelect ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
isMenuUp ( PlayerIndex controllingPlayer ) : bool
isNewButtonPress ( Buttons button ) : bool
isNewButtonPress ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
isNewButtonRelease ( Buttons button ) : bool
isNewButtonRelease ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
isNewThumbstickDown ( PlayerIndex controllingPlayer ) : bool
isNewThumbstickLeft ( PlayerIndex controllingPlayer ) : bool
isNewThumbstickRight ( PlayerIndex controllingPlayer ) : bool
isNewThumbstickUp ( PlayerIndex controllingPlayer ) : bool
isPauseGame ( PlayerIndex controllingPlayer ) : bool
reset ( ) : void
update ( ) : void

메소드 상세

FlxGamepad() 공개 메소드

public FlxGamepad ( ) : Microsoft.Xna.Framework
리턴 Microsoft.Xna.Framework

isButtonDown() 공개 메소드

public isButtonDown ( Buttons button ) : bool
button Buttons
리턴 bool

isButtonDown() 공개 메소드

public isButtonDown ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
button Buttons
controllingPlayer PlayerIndex
playerIndex PlayerIndex
리턴 bool

isMenuCancel() 공개 메소드

public isMenuCancel ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
controllingPlayer PlayerIndex
playerIndex PlayerIndex
리턴 bool

isMenuDown() 공개 메소드

public isMenuDown ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
리턴 bool

isMenuLeft() 공개 메소드

public isMenuLeft ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
리턴 bool

isMenuRight() 공개 메소드

public isMenuRight ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
리턴 bool

isMenuSelect() 공개 메소드

public isMenuSelect ( PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
controllingPlayer PlayerIndex
playerIndex PlayerIndex
리턴 bool

isMenuUp() 공개 메소드

public isMenuUp ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
리턴 bool

isNewButtonPress() 공개 메소드

public isNewButtonPress ( Buttons button ) : bool
button Buttons
리턴 bool

isNewButtonPress() 공개 메소드

public isNewButtonPress ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
button Buttons
controllingPlayer PlayerIndex
playerIndex PlayerIndex
리턴 bool

isNewButtonRelease() 공개 메소드

public isNewButtonRelease ( Buttons button ) : bool
button Buttons
리턴 bool

isNewButtonRelease() 공개 메소드

public isNewButtonRelease ( Buttons button, PlayerIndex controllingPlayer, PlayerIndex &playerIndex ) : bool
button Buttons
controllingPlayer PlayerIndex
playerIndex PlayerIndex
리턴 bool

isNewThumbstickDown() 공개 메소드

public isNewThumbstickDown ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
리턴 bool

isNewThumbstickLeft() 공개 메소드

public isNewThumbstickLeft ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
리턴 bool

isNewThumbstickRight() 공개 메소드

public isNewThumbstickRight ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
리턴 bool

isNewThumbstickUp() 공개 메소드

public isNewThumbstickUp ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
리턴 bool

isPauseGame() 공개 메소드

public isPauseGame ( PlayerIndex controllingPlayer ) : bool
controllingPlayer PlayerIndex
리턴 bool

reset() 공개 메소드

public reset ( ) : void
리턴 void

update() 공개 메소드

public update ( ) : void
리턴 void

프로퍼티 상세

GamePadWasConnected 공개적으로 프로퍼티

public bool[] GamePadWasConnected
리턴 bool[]