C# Class XEDParser.MainWindow

Interaction logic for MainWindow.xaml
Inheritance: System.Windows.Window
Exibir arquivo Open project: huangfuyang/Sign-Language-with-Kinect

Public Properties

Property Type Description
ColorFrameList byte>>.List
DepthFrameList byte>>.List
Is_running bool
PreColorFrameNumber int
PreDepthFrameNumber int
all_finished bool
current_color_frame_no int
current_depth_frame_no int
current_depth_frame_number_for_stop int
current_frame_number_for_stop int
current_skeleton_frame_no int
current_skeleton_frame_number_for_stop int
file_IsReady bool
first_skeleton_frame_number int
frame_thread_isrunning bool
kinect_current_color_frame_number int
kinect_current_depth_frame_number int
kinect_current_skeleton_frame_number int
old_color_frame_no int
old_depth_frame_no int
old_depth_frame_number_for_stop int
old_frame_number_for_stop int
old_skeleton_frame_no int
old_skeleton_frame_number_for_stop int

Public Methods

Method Description
ExecuteAsync ( System.Action action, int timeoutInMilliseconds ) : void
MainWindow ( ) : Microsoft.Kinect
timer_Elapsed ( object sender, System e ) : void

Private Methods

Method Description
CloseAllWriter ( ) : void
GenerateSkeletonArgs ( Microsoft.Kinect.Skeleton s ) : string
GetRealCurrentFrame ( long tsOffset ) : int
SensorChooserOnKinectChanged ( object sender, Microsoft.Kinect.Toolkit.KinectChangedEventArgs args ) : void
SkeletonPointToScreen ( Microsoft.Kinect.SkeletonPoint skelpoint ) : Point
Window_Closing ( object sender, CancelEventArgs e ) : void
btn_Connect_Kinect ( object sender, RoutedEventArgs e ) : void
btn_Folder ( object sender, RoutedEventArgs e ) : void
btn_Start_Click ( object sender, RoutedEventArgs e ) : void
btn_Start_Kinect ( object sender, RoutedEventArgs e ) : void
btn_end_Click ( object sender, RoutedEventArgs e ) : void
color_FrameReady ( object sender, Microsoft.Kinect.ColorImageFrameReadyEventArgs e ) : void
depth_FrameReady ( object sender, Microsoft.Kinect.DepthImageFrameReadyEventArgs e ) : void
frame_threading ( ) : void
skele_FrameReady ( object sender, Microsoft.Kinect.SkeletonFrameReadyEventArgs e ) : void

Method Details

ExecuteAsync() public method

public ExecuteAsync ( System.Action action, int timeoutInMilliseconds ) : void
action System.Action
timeoutInMilliseconds int
return void

MainWindow() public method

public MainWindow ( ) : Microsoft.Kinect
return Microsoft.Kinect

timer_Elapsed() public method

public timer_Elapsed ( object sender, System e ) : void
sender object
e System
return void

Property Details

ColorFrameList public_oe property

public List> ColorFrameList
return byte>>.List

DepthFrameList public_oe property

public List> DepthFrameList
return byte>>.List

Is_running public_oe property

public bool Is_running
return bool

PreColorFrameNumber public_oe property

public int PreColorFrameNumber
return int

PreDepthFrameNumber public_oe property

public int PreDepthFrameNumber
return int

all_finished public_oe property

public bool all_finished
return bool

current_color_frame_no public_oe property

public int current_color_frame_no
return int

current_depth_frame_no public_oe property

public int current_depth_frame_no
return int

current_depth_frame_number_for_stop public_oe property

public int current_depth_frame_number_for_stop
return int

current_frame_number_for_stop public_oe property

public int current_frame_number_for_stop
return int

current_skeleton_frame_no public_oe property

public int current_skeleton_frame_no
return int

current_skeleton_frame_number_for_stop public_oe property

public int current_skeleton_frame_number_for_stop
return int

file_IsReady public_oe property

public bool file_IsReady
return bool

first_skeleton_frame_number public_oe property

public int first_skeleton_frame_number
return int

frame_thread_isrunning public_oe property

public bool frame_thread_isrunning
return bool

kinect_current_color_frame_number public_oe property

public int kinect_current_color_frame_number
return int

kinect_current_depth_frame_number public_oe property

public int kinect_current_depth_frame_number
return int

kinect_current_skeleton_frame_number public_oe property

public int kinect_current_skeleton_frame_number
return int

old_color_frame_no public_oe property

public int old_color_frame_no
return int

old_depth_frame_no public_oe property

public int old_depth_frame_no
return int

old_depth_frame_number_for_stop public_oe property

public int old_depth_frame_number_for_stop
return int

old_frame_number_for_stop public_oe property

public int old_frame_number_for_stop
return int

old_skeleton_frame_no public_oe property

public int old_skeleton_frame_no
return int

old_skeleton_frame_number_for_stop public_oe property

public int old_skeleton_frame_number_for_stop
return int