Property | Type | Description | |
---|---|---|---|
m_AlwaysUseVirtual | List |
||
m_VirtualAxes | CrossPlatformInputManager.VirtualAxis>.Dictionary | ||
m_VirtualButtons | CrossPlatformInputManager.VirtualButton>.Dictionary |
Method | Description | |
---|---|---|
AxisExists ( string name ) : bool | ||
ButtonExists ( string name ) : bool | ||
GetAxis ( string name, bool raw ) : float | ||
GetButton ( string name ) : bool | ||
GetButtonDown ( string name ) : bool | ||
GetButtonUp ( string name ) : bool | ||
MousePosition ( ) : Vector3 | ||
RegisterVirtualAxis ( UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager axis ) : void | ||
RegisterVirtualButton ( UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager button ) : void | ||
SetAxis ( string name, float value ) : void | ||
SetAxisNegative ( string name ) : void | ||
SetAxisPositive ( string name ) : void | ||
SetAxisZero ( string name ) : void | ||
SetButtonDown ( string name ) : void | ||
SetButtonUp ( string name ) : void | ||
SetVirtualMousePositionX ( float f ) : void | ||
SetVirtualMousePositionY ( float f ) : void | ||
SetVirtualMousePositionZ ( float f ) : void | ||
UnRegisterVirtualAxis ( string name ) : void | ||
UnRegisterVirtualButton ( string name ) : void | ||
VirtualAxisReference ( string name ) : UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager.VirtualAxis |
public abstract GetAxis ( string name, bool raw ) : float | ||
name | string | |
raw | bool | |
return | float |
public abstract GetButton ( string name ) : bool | ||
name | string | |
return | bool |
public abstract GetButtonDown ( string name ) : bool | ||
name | string | |
return | bool |
public abstract GetButtonUp ( string name ) : bool | ||
name | string | |
return | bool |
public RegisterVirtualAxis ( UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager axis ) : void | ||
axis | UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager | |
return | void |
public RegisterVirtualButton ( UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager button ) : void | ||
button | UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager | |
return | void |
public abstract SetAxis ( string name, float value ) : void | ||
name | string | |
value | float | |
return | void |
public abstract SetAxisNegative ( string name ) : void | ||
name | string | |
return | void |
public abstract SetAxisPositive ( string name ) : void | ||
name | string | |
return | void |
public abstract SetAxisZero ( string name ) : void | ||
name | string | |
return | void |
public abstract SetButtonDown ( string name ) : void | ||
name | string | |
return | void |
public abstract SetButtonUp ( string name ) : void | ||
name | string | |
return | void |
public SetVirtualMousePositionX ( float f ) : void | ||
f | float | |
return | void |
public SetVirtualMousePositionY ( float f ) : void | ||
f | float | |
return | void |
public SetVirtualMousePositionZ ( float f ) : void | ||
f | float | |
return | void |
public UnRegisterVirtualAxis ( string name ) : void | ||
name | string | |
return | void |
public UnRegisterVirtualButton ( string name ) : void | ||
name | string | |
return | void |
public VirtualAxisReference ( string name ) : UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager.VirtualAxis | ||
name | string | |
return | UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager.VirtualAxis |
protected Dictionary |
||
return | CrossPlatformInputManager.VirtualAxis>.Dictionary |