C# Class UnityEditor.PresetLibraryEditorState

Exibir arquivo Open project: randomize/VimConfig Class Usage Examples

Public Properties

Property Type Description
m_CurrrentLibrary string
m_HoverIndex int
m_Prefix string
m_PreviewHeight float
m_RenameOverlay RenameOverlay
m_ScrollPosition Vector2

Public Methods

Method Description
GetItemViewMode ( string prefix ) : ItemViewMode
PresetLibraryEditorState ( string prefix ) : System
TransferEditorPrefsState ( bool load ) : void

Method Details

GetItemViewMode() public static method

public static GetItemViewMode ( string prefix ) : ItemViewMode
prefix string
return ItemViewMode

PresetLibraryEditorState() public method

public PresetLibraryEditorState ( string prefix ) : System
prefix string
return System

TransferEditorPrefsState() public method

public TransferEditorPrefsState ( bool load ) : void
load bool
return void

Property Details

m_CurrrentLibrary public_oe property

public string m_CurrrentLibrary
return string

m_HoverIndex public_oe property

public int m_HoverIndex
return int

m_Prefix public_oe property

public string m_Prefix
return string

m_PreviewHeight public_oe property

public float m_PreviewHeight
return float

m_RenameOverlay public_oe property

public RenameOverlay,UnityEditor m_RenameOverlay
return RenameOverlay

m_ScrollPosition public_oe property

public Vector2 m_ScrollPosition
return Vector2