C# Class UnityEditor.WebGL.Il2Cpp.WebGLIl2CppNativeCodeBuilder

Inheritance: Il2CppNativeCodeBuilder
Exibir arquivo Open project: CarlosHBC/UnityDecompiled

Public Methods

Method Description
ConvertIncludesToFullPaths ( IEnumerable relativeIncludePaths ) : IEnumerable
ConvertOutputFileToFullPath ( string outputFileRelativePath ) : string
WebGLIl2CppNativeCodeBuilder ( bool enableExceptionSupport ) : System
WebGLIl2CppNativeCodeBuilder ( bool enableExceptionSupport, string linkerFlags, IEnumerable libs, IEnumerable jsPre, IEnumerable jsLib ) : System

Protected Methods

Method Description
SetupEnvironment ( ProcessStartInfo startInfo ) : void

Method Details

ConvertIncludesToFullPaths() public method

public ConvertIncludesToFullPaths ( IEnumerable relativeIncludePaths ) : IEnumerable
relativeIncludePaths IEnumerable
return IEnumerable

ConvertOutputFileToFullPath() public method

public ConvertOutputFileToFullPath ( string outputFileRelativePath ) : string
outputFileRelativePath string
return string

SetupEnvironment() protected method

protected SetupEnvironment ( ProcessStartInfo startInfo ) : void
startInfo System.Diagnostics.ProcessStartInfo
return void

WebGLIl2CppNativeCodeBuilder() public method

public WebGLIl2CppNativeCodeBuilder ( bool enableExceptionSupport ) : System
enableExceptionSupport bool
return System

WebGLIl2CppNativeCodeBuilder() public method

public WebGLIl2CppNativeCodeBuilder ( bool enableExceptionSupport, string linkerFlags, IEnumerable libs, IEnumerable jsPre, IEnumerable jsLib ) : System
enableExceptionSupport bool
linkerFlags string
libs IEnumerable
jsPre IEnumerable
jsLib IEnumerable
return System