Property | Type | Description | |
---|---|---|---|
exportationOptions | |||
logs | List |
Method | Description | |
---|---|---|
Build ( bool solo, string info = null ) : void | ||
CreateSettings ( ) : |
||
Execute ( ) : void | ||
Export ( bool preview ) : void | ||
GetSceneInfomation ( bool validate ) : string[] | ||
OnEnable ( ) : void | ||
OnGUI ( ) : void | ||
OnInitialize ( ) : void | ||
OnInspectorUpdate ( ) : void | ||
Preview ( ) : void | ||
ReportProgress ( float value, string message = "" ) : void | ||
SaveSettings ( bool refresh = false ) : void | ||
SelectFolder ( ) : void | ||
ShowMessage ( string message, string title = "Babylon.js", string ok = "OK", string cancel = "Cancel" ) : bool | ||
StartServer ( ) : void |
Method | Description | |
---|---|---|
CreateCameraComponent_TS ( ) : void | ||
CreateEditorComponent_CS ( ) : void | ||
CreateEditorController_CS ( ) : void | ||
CreateJavascript ( ) : void | ||
CreateLightComponent_TS ( ) : void | ||
CreateMeshComponent_TS ( ) : void | ||
CreateSceneController_TS ( ) : void | ||
CreateShader ( ) : void | ||
CreateTypescript ( ) : void | ||
InitDashboard ( ) : void | ||
InitExporter ( ) : void | ||
InitOutput ( ) : void | ||
InitUpdate ( ) : void |
public Build ( bool solo, string info = null ) : void | ||
solo | bool | |
info | string | |
return | void |
public CreateSettings ( ) : |
||
return |
public GetSceneInfomation ( bool validate ) : string[] | ||
validate | bool | |
return | string[] |
public static ReportProgress ( float value, string message = "" ) : void | ||
value | float | |
message | string | |
return | void |
public SaveSettings ( bool refresh = false ) : void | ||
refresh | bool | |
return | void |
public static ShowMessage ( string message, string title = "Babylon.js", string ok = "OK", string cancel = "Cancel" ) : bool | ||
message | string | |
title | string | |
ok | string | |
cancel | string | |
return | bool |
public static ExportationOptions,Unity3D2Babylon exportationOptions | ||
return |