C# Class Unity.UNetWeaver.Helpers

Exibir arquivo Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
DestinationFileFor ( string outputDir, string assemblyPath ) : string
GetSymbolReaderProvider ( string inputFile ) : ISymbolReaderProvider
GetWriterParameters ( Mono readParams ) : WriterParameters
MakeGenericType ( TypeReference self ) : TypeReference
MakeHostInstanceGeneric ( MethodReference self ) : MethodReference
ReaderParameters ( string assemblyPath, IEnumerable extraPaths, IAssemblyResolver assemblyResolver, string unityEngineDLLPath, string unityUNetDLLPath ) : Mono.Cecil.ReaderParameters
UnityEngineDLLDirectoryName ( ) : string

Method Details

DestinationFileFor() public static method

public static DestinationFileFor ( string outputDir, string assemblyPath ) : string
outputDir string
assemblyPath string
return string

GetSymbolReaderProvider() public static method

public static GetSymbolReaderProvider ( string inputFile ) : ISymbolReaderProvider
inputFile string
return ISymbolReaderProvider

GetWriterParameters() public static method

public static GetWriterParameters ( Mono readParams ) : WriterParameters
readParams Mono
return WriterParameters

MakeGenericType() public static method

public static MakeGenericType ( TypeReference self ) : TypeReference
self Mono.Cecil.TypeReference
return Mono.Cecil.TypeReference

MakeHostInstanceGeneric() public static method

public static MakeHostInstanceGeneric ( MethodReference self ) : MethodReference
self Mono.Cecil.MethodReference
return Mono.Cecil.MethodReference

ReaderParameters() public static method

public static ReaderParameters ( string assemblyPath, IEnumerable extraPaths, IAssemblyResolver assemblyResolver, string unityEngineDLLPath, string unityUNetDLLPath ) : Mono.Cecil.ReaderParameters
assemblyPath string
extraPaths IEnumerable
assemblyResolver IAssemblyResolver
unityEngineDLLPath string
unityUNetDLLPath string
return Mono.Cecil.ReaderParameters

UnityEngineDLLDirectoryName() public static method

public static UnityEngineDLLDirectoryName ( ) : string
return string