C# 클래스 Unity.UNetWeaver.Helpers

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
DestinationFileFor ( string outputDir, string assemblyPath ) : string
GetSymbolReaderProvider ( string inputFile ) : ISymbolReaderProvider
GetWriterParameters ( Mono readParams ) : WriterParameters
MakeGenericType ( TypeReference self ) : TypeReference
MakeHostInstanceGeneric ( MethodReference self ) : MethodReference
ReaderParameters ( string assemblyPath, IEnumerable extraPaths, IAssemblyResolver assemblyResolver, string unityEngineDLLPath, string unityUNetDLLPath ) : Mono.Cecil.ReaderParameters
UnityEngineDLLDirectoryName ( ) : string

메소드 상세

DestinationFileFor() 공개 정적인 메소드

public static DestinationFileFor ( string outputDir, string assemblyPath ) : string
outputDir string
assemblyPath string
리턴 string

GetSymbolReaderProvider() 공개 정적인 메소드

public static GetSymbolReaderProvider ( string inputFile ) : ISymbolReaderProvider
inputFile string
리턴 ISymbolReaderProvider

GetWriterParameters() 공개 정적인 메소드

public static GetWriterParameters ( Mono readParams ) : WriterParameters
readParams Mono
리턴 WriterParameters

MakeGenericType() 공개 정적인 메소드

public static MakeGenericType ( TypeReference self ) : TypeReference
self Mono.Cecil.TypeReference
리턴 Mono.Cecil.TypeReference

MakeHostInstanceGeneric() 공개 정적인 메소드

public static MakeHostInstanceGeneric ( MethodReference self ) : MethodReference
self Mono.Cecil.MethodReference
리턴 Mono.Cecil.MethodReference

ReaderParameters() 공개 정적인 메소드

public static ReaderParameters ( string assemblyPath, IEnumerable extraPaths, IAssemblyResolver assemblyResolver, string unityEngineDLLPath, string unityUNetDLLPath ) : Mono.Cecil.ReaderParameters
assemblyPath string
extraPaths IEnumerable
assemblyResolver IAssemblyResolver
unityEngineDLLPath string
unityUNetDLLPath string
리턴 Mono.Cecil.ReaderParameters

UnityEngineDLLDirectoryName() 공개 정적인 메소드

public static UnityEngineDLLDirectoryName ( ) : string
리턴 string