C# Class TiledMap.Components.PlayerController

Inheritance: Behavior
Exibir arquivo Open project: WaveEngine/Samples Class Usage Examples

Private Properties

Property Type Description
Collider_BeginCollision void
Collider_EndCollision void
HandleGamepad void
HandleJoystick void
HandleKeys void
Jump void
MoveLeft void
MoveRight void

Public Methods

Method Description
Reset ( ) : void

Protected Methods

Method Description
Initialize ( ) : void
Update ( System.TimeSpan gameTime ) : void

Private Methods

Method Description
Collider_BeginCollision ( WaveEngine contact ) : void
Collider_EndCollision ( WaveEngine contact ) : void
HandleGamepad ( ) : void
HandleJoystick ( ) : void
HandleKeys ( ) : void
Jump ( ) : void
MoveLeft ( ) : void
MoveRight ( ) : void

Method Details

Initialize() protected method

protected Initialize ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

Update() protected method

protected Update ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan
return void