C# Class TerrainDisplay.Recast.RecastSolidRenderer

Render Recast NavMesh in XNA TODO: API will only need one more method to setup parameters and start parsing to support this class
Inheritance: RecastRendererBase
Exibir arquivo Open project: WCell/WCell-Terrain

Private Properties

Property Type Description

Public Methods

Method Description
Draw ( GameTime gameTime ) : void
RecastSolidRenderer ( Microsoft.Xna.Framework.Game game, GraphicsDeviceManager graphics, NavMeshManager manager ) : System.Collections.Generic
RecastSolidRenderer ( Microsoft.Xna.Framework.Game game, NavMeshManager manager ) : System.Collections.Generic

Protected Methods

Method Description
BuildPolyVerticiesAndIndicies ( ) : bool

Method Details

BuildPolyVerticiesAndIndicies() protected method

protected BuildPolyVerticiesAndIndicies ( ) : bool
return bool

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

RecastSolidRenderer() public method

public RecastSolidRenderer ( Microsoft.Xna.Framework.Game game, GraphicsDeviceManager graphics, NavMeshManager manager ) : System.Collections.Generic
game Microsoft.Xna.Framework.Game
graphics GraphicsDeviceManager
manager NavMeshManager
return System.Collections.Generic

RecastSolidRenderer() public method

public RecastSolidRenderer ( Microsoft.Xna.Framework.Game game, NavMeshManager manager ) : System.Collections.Generic
game Microsoft.Xna.Framework.Game
manager NavMeshManager
return System.Collections.Generic