C# Class TerrainDisplay.Recast.RecastSolidRenderer

Render Recast NavMesh in XNA TODO: API will only need one more method to setup parameters and start parsing to support this class
Inheritance: RecastRendererBase
Afficher le fichier Open project: WCell/WCell-Terrain

Private Properties

Свойство Type Description

Méthodes publiques

Méthode Description
Draw ( GameTime gameTime ) : void
RecastSolidRenderer ( Microsoft.Xna.Framework.Game game, GraphicsDeviceManager graphics, NavMeshManager manager ) : System.Collections.Generic
RecastSolidRenderer ( Microsoft.Xna.Framework.Game game, NavMeshManager manager ) : System.Collections.Generic

Méthodes protégées

Méthode Description
BuildPolyVerticiesAndIndicies ( ) : bool

Method Details

BuildPolyVerticiesAndIndicies() protected méthode

protected BuildPolyVerticiesAndIndicies ( ) : bool
Résultat bool

Draw() public méthode

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

RecastSolidRenderer() public méthode

public RecastSolidRenderer ( Microsoft.Xna.Framework.Game game, GraphicsDeviceManager graphics, NavMeshManager manager ) : System.Collections.Generic
game Microsoft.Xna.Framework.Game
graphics GraphicsDeviceManager
manager NavMeshManager
Résultat System.Collections.Generic

RecastSolidRenderer() public méthode

public RecastSolidRenderer ( Microsoft.Xna.Framework.Game game, NavMeshManager manager ) : System.Collections.Generic
game Microsoft.Xna.Framework.Game
manager NavMeshManager
Résultat System.Collections.Generic