Property | Type | Description | |
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Indices | List |
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LiquidIndices | List |
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LiquidVertices | List |
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TerrainVertices | List |
Method | Description | |
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GenerateHeightIndices ( int indexY, int indexX, int offset, List |
Adds the rendering indices to the provided list for the MapChunk given by:
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GenerateHeightVertexAndIndices ( ) : void | ||
GenerateHeightVertices ( int indexY, int indexX, ICollection |
Adds the rendering liquid vertices to the provided list for the MapChunk given by:
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GenerateLiquidIndices ( int indexY, int indexX, int offset, List |
Adds the rendering liquid indices to the provided list for the MapChunk given by:
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GenerateLiquidVertexAndIndices ( ) : void | ||
GenerateLiquidVertices ( int indexY, int indexX, ICollection |
Adds the rendering liquid vertices to the provided list for the MapChunk given by:
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GetPotentialColliders ( WCell.Util.Graphics.Ray2D ray2D, List |
public abstract GenerateHeightIndices ( int indexY, int indexX, int offset, List |
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indexY | int | The y index of the map chunk. |
indexX | int | The x index of the map chunk |
offset | int | The number to add to the indices so as to match the end of the Vertices list. |
indices | List |
The Collection to add the indices to. |
return | void |
public abstract GenerateHeightVertexAndIndices ( ) : void | ||
return | void |
public abstract GenerateHeightVertices ( int indexY, int indexX, ICollection |
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indexY | int | The y index of the map chunk. |
indexX | int | The x index of the map chunk |
vertices | ICollection |
The Collection to add the vertices to. |
return | int |
public abstract GenerateLiquidIndices ( int indexY, int indexX, int offset, List |
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indexY | int | The y index of the map chunk. |
indexX | int | The x index of the map chunk |
offset | int | The number to add to the indices so as to match the end of the Vertices list. |
indices | List |
The Collection to add the indices to. |
return | void |
public abstract GenerateLiquidVertexAndIndices ( ) : void | ||
return | void |
public abstract GenerateLiquidVertices ( int indexY, int indexX, ICollection |
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indexY | int | The y index of the map chunk. |
indexX | int | The x index of the map chunk |
vertices | ICollection |
The Collection to add the vertices to. |
return | int |
public abstract GetPotentialColliders ( WCell.Util.Graphics.Ray2D ray2D, List |
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ray2D | WCell.Util.Graphics.Ray2D | |
results | List |
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return | bool |