C# Class TerrainDisplay.MPQ.ADT.ADTBase

Afficher le fichier Open project: WCell/WCell-Terrain

Méthodes publiques

Свойство Type Description
Indices List
LiquidIndices List
LiquidVertices List
TerrainVertices List

Méthodes publiques

Méthode Description
GenerateHeightIndices ( int indexY, int indexX, int offset, List indices ) : void

Adds the rendering indices to the provided list for the MapChunk given by:

GenerateHeightVertexAndIndices ( ) : void
GenerateHeightVertices ( int indexY, int indexX, ICollection vertices ) : int

Adds the rendering liquid vertices to the provided list for the MapChunk given by:

GenerateLiquidIndices ( int indexY, int indexX, int offset, List indices ) : void

Adds the rendering liquid indices to the provided list for the MapChunk given by:

GenerateLiquidVertexAndIndices ( ) : void
GenerateLiquidVertices ( int indexY, int indexX, ICollection vertices ) : int

Adds the rendering liquid vertices to the provided list for the MapChunk given by:

GetPotentialColliders ( WCell.Util.Graphics.Ray2D ray2D, List results ) : bool

Method Details

GenerateHeightIndices() public abstract méthode

Adds the rendering indices to the provided list for the MapChunk given by:
public abstract GenerateHeightIndices ( int indexY, int indexX, int offset, List indices ) : void
indexY int The y index of the map chunk.
indexX int The x index of the map chunk
offset int The number to add to the indices so as to match the end of the Vertices list.
indices List The Collection to add the indices to.
Résultat void

GenerateHeightVertexAndIndices() public abstract méthode

public abstract GenerateHeightVertexAndIndices ( ) : void
Résultat void

GenerateHeightVertices() public abstract méthode

Adds the rendering liquid vertices to the provided list for the MapChunk given by:
public abstract GenerateHeightVertices ( int indexY, int indexX, ICollection vertices ) : int
indexY int The y index of the map chunk.
indexX int The x index of the map chunk
vertices ICollection The Collection to add the vertices to.
Résultat int

GenerateLiquidIndices() public abstract méthode

Adds the rendering liquid indices to the provided list for the MapChunk given by:
public abstract GenerateLiquidIndices ( int indexY, int indexX, int offset, List indices ) : void
indexY int The y index of the map chunk.
indexX int The x index of the map chunk
offset int The number to add to the indices so as to match the end of the Vertices list.
indices List The Collection to add the indices to.
Résultat void

GenerateLiquidVertexAndIndices() public abstract méthode

public abstract GenerateLiquidVertexAndIndices ( ) : void
Résultat void

GenerateLiquidVertices() public abstract méthode

Adds the rendering liquid vertices to the provided list for the MapChunk given by:
public abstract GenerateLiquidVertices ( int indexY, int indexX, ICollection vertices ) : int
indexY int The y index of the map chunk.
indexX int The x index of the map chunk
vertices ICollection The Collection to add the vertices to.
Résultat int

GetPotentialColliders() public abstract méthode

public abstract GetPotentialColliders ( WCell.Util.Graphics.Ray2D ray2D, List results ) : bool
ray2D WCell.Util.Graphics.Ray2D
results List
Résultat bool

Property Details

Indices public_oe property

public List Indices
Résultat List

LiquidIndices public_oe property

public List LiquidIndices
Résultat List

LiquidVertices public_oe property

public List LiquidVertices
Résultat List

TerrainVertices public_oe property

public List TerrainVertices
Résultat List