Method | Description | |
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AddScene ( |
Add a scene to the queue.
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CleanScene ( Trash trash ) : void | ||
Draw ( |
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GainFocus ( ) : void |
Gained focus, so load all resources in the current scene.
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GetScene ( String name ) : |
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LoseFocus ( ) : void |
Lost focus, so unload all resources in the current scene.
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SceneManager ( ) : System |
Constructor
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Update ( |
Update our current scene.
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public Draw ( |
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gameTime | ||
return | void |
public Update ( |
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gameTime | ||
return | void |