C# Class SkylinesMultiplayer.CitizenNetworkManager

Inheritance: UnityEngine.MonoBehaviour
Exibir arquivo Open project: Fr0sZ/Skylines-Multiplayer Class Usage Examples

Public Properties

Property Type Description
m_fakeCitizens List>.Dictionary
m_fakeCitizensCurrentPool NetworkCarObject>.Dictionary
m_fakeCitizensPoolAvailable List
m_fakeCitizensPoolInUse List

Public Methods

Method Description
RemoveCitizen ( int carID ) : void
ServerSendCitizenPositions ( ) : void
Start ( ) : void
UpdateCitizensPositions ( NetIncomingMessage msg ) : void

Method Details

RemoveCitizen() public method

public RemoveCitizen ( int carID ) : void
carID int
return void

ServerSendCitizenPositions() public method

public ServerSendCitizenPositions ( ) : void
return void

Start() public method

public Start ( ) : void
return void

UpdateCitizensPositions() public method

public UpdateCitizensPositions ( NetIncomingMessage msg ) : void
msg Lidgren.Network.NetIncomingMessage
return void

Property Details

m_fakeCitizens public_oe property

public Dictionary> m_fakeCitizens
return List>.Dictionary

m_fakeCitizensCurrentPool public_oe property

public Dictionary m_fakeCitizensCurrentPool
return NetworkCarObject>.Dictionary

m_fakeCitizensPoolAvailable public_oe property

public List m_fakeCitizensPoolAvailable
return List

m_fakeCitizensPoolInUse public_oe property

public List m_fakeCitizensPoolInUse
return List