C# Class ShellShock.Player

Inheritance: UnityEngine.MonoBehaviour
Exibir arquivo Open project: GREEDYHD/ShellShock

Public Properties

Property Type Description
HPSlider Slider
ammoSlider Slider
isPlayerDead bool
killingBulletID int
mEquippedWeapon Weapon
mPlayerNumber int
minigunParticleSystem UnityEngine.ParticleSystem
playerHUD UnityEngine.GameObject
playerPistol Pistol
playerScore int
playerScoreText UnityEngine.UI.Text
playerSpawnPoints UnityEngine.GameObject[]
timeSpentDead float
timeToRespawn float
waitTime float
weaponList ShellShock.Weapon[]

Public Methods

Method Description
Awake ( ) : void
ChangeWeapon ( int weaponNumber ) : void
DisableAndHidePlayer ( ) : void
EnableAndShowPlayer ( ) : void
IncreaseKillersScore ( ) : void
OnCollisionEnter2D ( Collision2D coll ) : void
ResetPlayerProperties ( ) : void
SetPlayerSpawnPosition ( ) : void
Start ( ) : void
StartRespawnTimer ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

ChangeWeapon() public method

public ChangeWeapon ( int weaponNumber ) : void
weaponNumber int
return void

DisableAndHidePlayer() public method

public DisableAndHidePlayer ( ) : void
return void

EnableAndShowPlayer() public method

public EnableAndShowPlayer ( ) : void
return void

IncreaseKillersScore() public method

public IncreaseKillersScore ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D coll ) : void
coll UnityEngine.Collision2D
return void

ResetPlayerProperties() public method

public ResetPlayerProperties ( ) : void
return void

SetPlayerSpawnPosition() public method

public SetPlayerSpawnPosition ( ) : void
return void

Start() public method

public Start ( ) : void
return void

StartRespawnTimer() public method

public StartRespawnTimer ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

HPSlider public_oe property

public Slider HPSlider
return Slider

ammoSlider public_oe property

public Slider ammoSlider
return Slider

isPlayerDead public_oe property

public bool isPlayerDead
return bool

killingBulletID public_oe property

public int killingBulletID
return int

mEquippedWeapon public_oe property

public Weapon,ShellShock mEquippedWeapon
return Weapon

mPlayerNumber public_oe property

public int mPlayerNumber
return int

minigunParticleSystem public_oe property

public ParticleSystem,UnityEngine minigunParticleSystem
return UnityEngine.ParticleSystem

playerHUD public_oe property

public GameObject,UnityEngine playerHUD
return UnityEngine.GameObject

playerPistol public_oe property

public Pistol,ShellShock playerPistol
return Pistol

playerScore public_oe property

public int playerScore
return int

playerScoreText public_oe property

public Text,UnityEngine.UI playerScoreText
return UnityEngine.UI.Text

playerSpawnPoints public_oe property

public GameObject[],UnityEngine playerSpawnPoints
return UnityEngine.GameObject[]

timeSpentDead public_oe property

public float timeSpentDead
return float

timeToRespawn public_oe property

public float timeToRespawn
return float

waitTime public_oe property

public float waitTime
return float

weaponList public_oe property

public Weapon[],ShellShock weaponList
return ShellShock.Weapon[]