C# Class SceneViewerWPF.DxKinectPointsCloudRenderer

Inheritance: IKinectPointsCloudRenderer
Exibir arquivo Open project: kobush/ManagedOpenNI

Public Methods

Method Description
Dispose ( ) : void
DxKinectPointsCloudRenderer ( SlimDX.Direct3D10.Device dxDevice ) : System
Init ( KinectFrame frame, KinectCameraInfo cameraInfo ) : void
Render ( DxCamera camera ) : void
Update ( KinectFrame frame, KinectCameraInfo cameraInfo ) : void
Update ( float dt, float time ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Private Methods

Method Description
CreateTextures ( ) : void
CreateVertexBuffer ( ) : void
LoadEffect ( string shaderFileName ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

DxKinectPointsCloudRenderer() public method

public DxKinectPointsCloudRenderer ( SlimDX.Direct3D10.Device dxDevice ) : System
dxDevice SlimDX.Direct3D10.Device
return System

Init() public method

public Init ( KinectFrame frame, KinectCameraInfo cameraInfo ) : void
frame KinectFrame
cameraInfo KinectCameraInfo
return void

Render() public method

public Render ( DxCamera camera ) : void
camera DxCamera
return void

Update() public method

public Update ( KinectFrame frame, KinectCameraInfo cameraInfo ) : void
frame KinectFrame
cameraInfo KinectCameraInfo
return void

Update() public method

public Update ( float dt, float time ) : void
dt float
time float
return void