메소드 | 설명 | |
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Dispose ( ) : void | ||
DxKinectPointsCloudRenderer ( SlimDX.Direct3D10.Device dxDevice ) : System | ||
Init ( |
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Render ( |
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Update ( |
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Update ( float dt, float time ) : void |
메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
메소드 | 설명 | |
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CreateTextures ( ) : void | ||
CreateVertexBuffer ( ) : void | ||
LoadEffect ( string shaderFileName ) : void |
public DxKinectPointsCloudRenderer ( SlimDX.Direct3D10.Device dxDevice ) : System | ||
dxDevice | SlimDX.Direct3D10.Device | |
리턴 | System |
public Init ( |
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frame | ||
cameraInfo | ||
리턴 | void |
public Update ( |
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frame | ||
cameraInfo | ||
리턴 | void |