Property | Type | Description | |
---|---|---|---|
GetAnkleLeft | void | ||
GetAnklePos | Vector3 | ||
GetAnkleRight | void | ||
GetFootBaseLeft | void | ||
GetFootBaseRight | void | ||
GetFootLeft | void | ||
GetFootRight | void | ||
GetHandLeft | void | ||
GetHandRight | void | ||
GetHead | void | ||
GetHeadTop | void | ||
GetHipJoint | Vector3 | ||
GetIndexLeft | void | ||
GetIndexRight | void | ||
GetKneePos | Vector3 | ||
GetLowerArmLeft | void | ||
GetLowerArmRight | void | ||
GetShoulderLeft | void | ||
GetShoulderRight | void | ||
GetThumbLeft | void | ||
GetThumbRight | void | ||
GetTrapLeft | void | ||
GetTrapRight | void | ||
GetUpperArmLeft | void | ||
GetUpperArmRight | void | ||
GetUpperarmJoint | Vector3 | ||
GetWristLeft | void | ||
GetWristRight | void | ||
LowerLegLeft | void | ||
LowerLegRight | void | ||
MidSpine | void | ||
Neck | void | ||
Plevis | void | ||
SetJointsRecursive | void | ||
SetJointsRecursive | void | ||
SpineEnd | void | ||
SpineRoot | void | ||
UpperLegLeft | void | ||
UpperLegRight | void |
Method | Description | |
---|---|---|
GetJointLocation ( Vector3>.Dictionary |
Fills in the skeleton with the joint positions given the set of markers
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JointLocalization ( MarkersNames markers ) : System |
Setting up for joint localization
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Method | Description | |
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GetAnkleLeft ( Bone b ) : void | ||
GetAnklePos ( bool isRightAnkle ) : Vector3 | ||
GetAnkleRight ( Bone b ) : void | ||
GetFootBaseLeft ( Bone b ) : void | ||
GetFootBaseRight ( Bone b ) : void | ||
GetFootLeft ( Bone b ) : void | ||
GetFootRight ( Bone b ) : void | ||
GetHandLeft ( Bone b ) : void | ||
GetHandRight ( Bone b ) : void | ||
GetHead ( Bone b ) : void | ||
GetHeadTop ( Bone b ) : void | ||
GetHipJoint ( bool isRightHip ) : Vector3 | ||
GetIndexLeft ( Bone b ) : void | ||
GetIndexRight ( Bone b ) : void | ||
GetKneePos ( bool isRightKnee ) : Vector3 | ||
GetLowerArmLeft ( Bone b ) : void | ||
GetLowerArmRight ( Bone b ) : void | ||
GetShoulderLeft ( Bone b ) : void | ||
GetShoulderRight ( Bone b ) : void | ||
GetThumbLeft ( Bone b ) : void | ||
GetThumbRight ( Bone b ) : void | ||
GetTrapLeft ( Bone b ) : void | ||
GetTrapRight ( Bone b ) : void | ||
GetUpperArmLeft ( Bone b ) : void | ||
GetUpperArmRight ( Bone b ) : void | ||
GetUpperarmJoint ( bool isRightShoulder ) : Vector3 | ||
GetWristLeft ( Bone b ) : void | ||
GetWristRight ( Bone b ) : void | ||
LowerLegLeft ( Bone b ) : void | ||
LowerLegRight ( Bone b ) : void | ||
MidSpine ( Bone b ) : void | ||
Neck ( Bone b ) : void | ||
Plevis ( Bone b ) : void | ||
SetJointsRecursive ( ICollection |
Helper function
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SetJointsRecursive ( TreeNode |
Recursive function to set the new bone position and rotation
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SpineEnd ( Bone b ) : void | ||
SpineRoot ( Bone b ) : void | ||
UpperLegLeft ( Bone b ) : void | ||
UpperLegRight ( Bone b ) : void |
public GetJointLocation ( Vector3>.Dictionary |
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markerData | Vector3>.Dictionary | The dictionary contaiing the markers and their position |
skeleton | The skeleton to be filled in | |
return | void |
public JointLocalization ( MarkersNames markers ) : System | ||
markers | MarkersNames | The aliases of the marker names |
return | System |