Property | Type | Description | |
---|---|---|---|
PhysicalWorld | |||
Player | |||
bombCount | int | ||
bossFight | bool | ||
c | int | ||
contents | List |
||
lastEnemyDied | System.DateTime | ||
r | int | ||
random | |||
roomStatus | ].int[ | ||
screen | SolitudeScreen | ||
term |
Method | Description | |
---|---|---|
CreateObjects ( List |
take the list of objects in the room and actually create them
|
|
Destroy ( |
lets ship know to destroy an object (such as bomb or power up)
|
|
Draw ( ) : void | ||
EnterRoom ( Direction d ) : void |
|
|
Reset ( ) : void | ||
ResetRoom ( ) : void |
reloads the current room when the player dies.
|
|
Ship ( SolitudeScreen s ) : System | ||
Update ( ) : void |
Method | Description | |
---|---|---|
ItemIsDoor ( ObjectListItem o ) : void | ||
ItemIsFighter ( ObjectListItem o ) : void | ||
ItemIsMauler ( ObjectListItem o ) : void | ||
ItemIsSentinel ( ObjectListItem o ) : void | ||
ItemIsTerminal ( ObjectListItem o ) : void | ||
ItemIsTy ( ObjectListItem o ) : void | ||
ItemIsWall ( ObjectListItem o ) : void |
Creates a wall based on information from an ObjectListItem o
|
public Destroy ( |
||
o | ||
return | void |
public World,Project290.Physics.Dynamics PhysicalWorld | ||
return |
public Player,Project290.Games.Solitude.SolitudeObjects Player | ||
return |