C# Class PrinceGame.PlayerState

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Public Methods

Method Description
Add ( Enumeration state ) : void
Add ( Enumeration state, Enumeration priority ) : void
Add ( Enumeration state, Enumeration priority, Enumeration reverse ) : void
Add ( Enumeration state, Enumeration priority, System stoppable ) : void
Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse ) : void
Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse, Vector2 offSet ) : void
Add ( Enumeration state, Enumeration priority, System stoppable, Vector2 offSet ) : void
Add ( Enumeration state, Enumeration priority, Vector2 offSet ) : void
Add ( Enumeration state, bool ifTrue ) : void
Add ( StatePlayerElement stateElement ) : void
Clear ( ) : void
GetData ( ) : IEnumerable
Next ( ) : Enumeration.State
Next ( Enumeration state ) : Enumeration.State
PlayerState ( ) : System
Previous ( ) : StatePlayerElement
Value ( ) : StatePlayerElement

Method Details

Add() public method

public Add ( Enumeration state ) : void
state Enumeration
return void

Add() public method

public Add ( Enumeration state, Enumeration priority ) : void
state Enumeration
priority Enumeration
return void

Add() public method

public Add ( Enumeration state, Enumeration priority, Enumeration reverse ) : void
state Enumeration
priority Enumeration
reverse Enumeration
return void

Add() public method

public Add ( Enumeration state, Enumeration priority, System stoppable ) : void
state Enumeration
priority Enumeration
stoppable System
return void

Add() public method

public Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse ) : void
state Enumeration
priority Enumeration
stoppable System
reverse Enumeration
return void

Add() public method

public Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse, Vector2 offSet ) : void
state Enumeration
priority Enumeration
stoppable System
reverse Enumeration
offSet Vector2
return void

Add() public method

public Add ( Enumeration state, Enumeration priority, System stoppable, Vector2 offSet ) : void
state Enumeration
priority Enumeration
stoppable System
offSet Vector2
return void

Add() public method

public Add ( Enumeration state, Enumeration priority, Vector2 offSet ) : void
state Enumeration
priority Enumeration
offSet Vector2
return void

Add() public method

public Add ( Enumeration state, bool ifTrue ) : void
state Enumeration
ifTrue bool
return void

Add() public method

public Add ( StatePlayerElement stateElement ) : void
stateElement StatePlayerElement
return void

Clear() public method

public Clear ( ) : void
return void

GetData() public method

public GetData ( ) : IEnumerable
return IEnumerable

Next() public method

public Next ( ) : Enumeration.State
return Enumeration.State

Next() public method

public Next ( Enumeration state ) : Enumeration.State
state Enumeration
return Enumeration.State

PlayerState() public method

public PlayerState ( ) : System
return System

Previous() public method

public Previous ( ) : StatePlayerElement
return StatePlayerElement

Value() public method

public Value ( ) : StatePlayerElement
return StatePlayerElement