C# 클래스 PrinceGame.PlayerState

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공개 메소드들

메소드 설명
Add ( Enumeration state ) : void
Add ( Enumeration state, Enumeration priority ) : void
Add ( Enumeration state, Enumeration priority, Enumeration reverse ) : void
Add ( Enumeration state, Enumeration priority, System stoppable ) : void
Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse ) : void
Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse, Vector2 offSet ) : void
Add ( Enumeration state, Enumeration priority, System stoppable, Vector2 offSet ) : void
Add ( Enumeration state, Enumeration priority, Vector2 offSet ) : void
Add ( Enumeration state, bool ifTrue ) : void
Add ( StatePlayerElement stateElement ) : void
Clear ( ) : void
GetData ( ) : IEnumerable
Next ( ) : Enumeration.State
Next ( Enumeration state ) : Enumeration.State
PlayerState ( ) : System
Previous ( ) : StatePlayerElement
Value ( ) : StatePlayerElement

메소드 상세

Add() 공개 메소드

public Add ( Enumeration state ) : void
state Enumeration
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority ) : void
state Enumeration
priority Enumeration
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, Enumeration reverse ) : void
state Enumeration
priority Enumeration
reverse Enumeration
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, System stoppable ) : void
state Enumeration
priority Enumeration
stoppable System
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse ) : void
state Enumeration
priority Enumeration
stoppable System
reverse Enumeration
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse, Vector2 offSet ) : void
state Enumeration
priority Enumeration
stoppable System
reverse Enumeration
offSet Vector2
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, System stoppable, Vector2 offSet ) : void
state Enumeration
priority Enumeration
stoppable System
offSet Vector2
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, Vector2 offSet ) : void
state Enumeration
priority Enumeration
offSet Vector2
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, bool ifTrue ) : void
state Enumeration
ifTrue bool
리턴 void

Add() 공개 메소드

public Add ( StatePlayerElement stateElement ) : void
stateElement StatePlayerElement
리턴 void

Clear() 공개 메소드

public Clear ( ) : void
리턴 void

GetData() 공개 메소드

public GetData ( ) : IEnumerable
리턴 IEnumerable

Next() 공개 메소드

public Next ( ) : Enumeration.State
리턴 Enumeration.State

Next() 공개 메소드

public Next ( Enumeration state ) : Enumeration.State
state Enumeration
리턴 Enumeration.State

PlayerState() 공개 메소드

public PlayerState ( ) : System
리턴 System

Previous() 공개 메소드

public Previous ( ) : StatePlayerElement
리턴 StatePlayerElement

Value() 공개 메소드

public Value ( ) : StatePlayerElement
리턴 StatePlayerElement