C# Class PlayDead.Editor

Exibir arquivo Open project: zmthy/play-dead Class Usage Examples

Public Methods

Method Description
Click ( Vector2 cursorLoc, Map tileMap, Microsoft.Xna.Framework.Graphics.Texture2D tileSheet ) : void
DrawEditor ( SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D crosshair, Microsoft.Xna.Framework.Graphics.Texture2D gridCell, Microsoft.Xna.Framework.Graphics.Texture2D tileSheet, Microsoft.Xna.Framework.Graphics.Texture2D windowColor ) : void
Editor ( GraphicsDevice graphics ) : System
Erase ( Vector2 cursorLoc, Map tileMap ) : void
Release ( ) : void

Method Details

Click() public method

public Click ( Vector2 cursorLoc, Map tileMap, Microsoft.Xna.Framework.Graphics.Texture2D tileSheet ) : void
cursorLoc Vector2
tileMap Map
tileSheet Microsoft.Xna.Framework.Graphics.Texture2D
return void

DrawEditor() public method

public DrawEditor ( SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D crosshair, Microsoft.Xna.Framework.Graphics.Texture2D gridCell, Microsoft.Xna.Framework.Graphics.Texture2D tileSheet, Microsoft.Xna.Framework.Graphics.Texture2D windowColor ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
crosshair Microsoft.Xna.Framework.Graphics.Texture2D
gridCell Microsoft.Xna.Framework.Graphics.Texture2D
tileSheet Microsoft.Xna.Framework.Graphics.Texture2D
windowColor Microsoft.Xna.Framework.Graphics.Texture2D
return void

Editor() public method

public Editor ( GraphicsDevice graphics ) : System
graphics GraphicsDevice
return System

Erase() public method

public Erase ( Vector2 cursorLoc, Map tileMap ) : void
cursorLoc Vector2
tileMap Map
return void

Release() public method

public Release ( ) : void
return void