C# 클래스 PlayDead.Editor

파일 보기 프로젝트 열기: zmthy/play-dead 1 사용 예제들

공개 메소드들

메소드 설명
Click ( Vector2 cursorLoc, Map tileMap, Microsoft.Xna.Framework.Graphics.Texture2D tileSheet ) : void
DrawEditor ( SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D crosshair, Microsoft.Xna.Framework.Graphics.Texture2D gridCell, Microsoft.Xna.Framework.Graphics.Texture2D tileSheet, Microsoft.Xna.Framework.Graphics.Texture2D windowColor ) : void
Editor ( GraphicsDevice graphics ) : System
Erase ( Vector2 cursorLoc, Map tileMap ) : void
Release ( ) : void

메소드 상세

Click() 공개 메소드

public Click ( Vector2 cursorLoc, Map tileMap, Microsoft.Xna.Framework.Graphics.Texture2D tileSheet ) : void
cursorLoc Vector2
tileMap Map
tileSheet Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

DrawEditor() 공개 메소드

public DrawEditor ( SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D crosshair, Microsoft.Xna.Framework.Graphics.Texture2D gridCell, Microsoft.Xna.Framework.Graphics.Texture2D tileSheet, Microsoft.Xna.Framework.Graphics.Texture2D windowColor ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
crosshair Microsoft.Xna.Framework.Graphics.Texture2D
gridCell Microsoft.Xna.Framework.Graphics.Texture2D
tileSheet Microsoft.Xna.Framework.Graphics.Texture2D
windowColor Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

Editor() 공개 메소드

public Editor ( GraphicsDevice graphics ) : System
graphics GraphicsDevice
리턴 System

Erase() 공개 메소드

public Erase ( Vector2 cursorLoc, Map tileMap ) : void
cursorLoc Vector2
tileMap Map
리턴 void

Release() 공개 메소드

public Release ( ) : void
리턴 void