C# Class OutpostGenerator.Projectile_Sam

Inheritance: Thing
Exibir arquivo Open project: Rikiki123456789/Rimworld Class Usage Examples

Public Properties

Property Type Description
texture UnityEngine.Material

Public Methods

Method Description
Destroy ( DestroyMode mode = DestroyMode.Vanish ) : void
Draw ( ) : void
ExposeData ( ) : void
InitializeMissileData ( Building_SamSite launcher, RimWorld.DropPodIncoming dropPod, Vector3 missileOrigin, Vector3 predictedImpactPosition, int predictedTicksToImpact, bool targetWillBeHit = true ) : void
SpawnSetup ( ) : void
Tick ( ) : void

Private Methods

Method Description
DestroyTarget ( ) : void

Method Details

Destroy() public method

public Destroy ( DestroyMode mode = DestroyMode.Vanish ) : void
mode DestroyMode
return void

Draw() public method

public Draw ( ) : void
return void

ExposeData() public method

public ExposeData ( ) : void
return void

InitializeMissileData() public method

public InitializeMissileData ( Building_SamSite launcher, RimWorld.DropPodIncoming dropPod, Vector3 missileOrigin, Vector3 predictedImpactPosition, int predictedTicksToImpact, bool targetWillBeHit = true ) : void
launcher Building_SamSite
dropPod RimWorld.DropPodIncoming
missileOrigin Vector3
predictedImpactPosition Vector3
predictedTicksToImpact int
targetWillBeHit bool
return void

SpawnSetup() public method

public SpawnSetup ( ) : void
return void

Tick() public method

public Tick ( ) : void
return void

Property Details

texture public_oe static_oe property

public static Material,UnityEngine texture
return UnityEngine.Material