C# Class OpenSim.Region.ClientStack.LindenUDP.LLUDPServerShim

A shim around LLUDPServer that implements the IClientNetworkServer interface
Inheritance: IClientNetworkServer
Exibir arquivo Open project: N3X15/VoxelSim

Public Methods

Method Description
AddScene ( IScene scene ) : void
HandlesRegion ( OpenSim.Framework.Location x ) : bool
Initialise ( IPAddress listenIP, uint &port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, OpenSim.Framework.AgentCircuitManager circuitManager ) : void
LLUDPServerShim ( ) : System
NetworkStop ( ) : void
Start ( ) : void
Stop ( ) : void

Method Details

AddScene() public method

public AddScene ( IScene scene ) : void
scene IScene
return void

HandlesRegion() public method

public HandlesRegion ( OpenSim.Framework.Location x ) : bool
x OpenSim.Framework.Location
return bool

Initialise() public method

public Initialise ( IPAddress listenIP, uint &port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, OpenSim.Framework.AgentCircuitManager circuitManager ) : void
listenIP System.Net.IPAddress
port uint
proxyPortOffsetParm int
allow_alternate_port bool
configSource IConfigSource
circuitManager OpenSim.Framework.AgentCircuitManager
return void

LLUDPServerShim() public method

public LLUDPServerShim ( ) : System
return System

NetworkStop() public method

public NetworkStop ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Stop() public method

public Stop ( ) : void
return void