C# Class Nez.Farseer.FSWorld

Inheritance: SceneComponent
Exibir arquivo Open project: prime31/Nez Class Usage Examples

Public Properties

Property Type Description
enableMousePicking bool
minimumUpdateDeltaTime float
world FarseerPhysics.Dynamics.World

Public Methods

Method Description
FSWorld ( ) : FarseerPhysics.Dynamics
FSWorld ( Vector2 gravity ) : FarseerPhysics.Dynamics
onDisabled ( ) : void
onEnabled ( ) : void
onRemovedFromScene ( ) : void
update ( ) : void

Method Details

FSWorld() public method

public FSWorld ( ) : FarseerPhysics.Dynamics
return FarseerPhysics.Dynamics

FSWorld() public method

public FSWorld ( Vector2 gravity ) : FarseerPhysics.Dynamics
gravity Microsoft.Xna.Framework.Vector2
return FarseerPhysics.Dynamics

onDisabled() public method

public onDisabled ( ) : void
return void

onEnabled() public method

public onEnabled ( ) : void
return void

onRemovedFromScene() public method

public onRemovedFromScene ( ) : void
return void

update() public method

public update ( ) : void
return void

Property Details

enableMousePicking public_oe property

if true, the left mouse button will be used for picking and dragging physics objects around
public bool enableMousePicking
return bool

minimumUpdateDeltaTime public_oe property

minimum delta time step for the simulation. The min of Time.deltaTime and this will be used for the physics step
public float minimumUpdateDeltaTime
return float

world public_oe property

public World,FarseerPhysics.Dynamics world
return FarseerPhysics.Dynamics.World